Brand assets in brand/ (the 512px mark, sizes for each surface, a multi-size .ico). Windows executables carry it as a compiled-in resource (rsrc_windows_amd64.syso from go-winres) so Explorer, the taskbar and the installer show it; installer/build.ps1 therefore uses a plain go build rather than wails build, which would add a second copy and fail the link. The tray icon is the mark with a state dot over its corner - a plain coloured circle read as a generic status light among other icons - rendered from the embedded PNG at 32px so it survives 150% scaling. The desktop app's login, setup and sidebar marks, the head-office web app's mark and favicon, and the engine dashboard's favicon are the same file. Also found while packaging: no wheel so far shipped static/, so the engine's own dashboard at :8010 on a Windows source install would have failed with a missing file. package-data now includes it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KGcjxF1cNLcuwc3DAPcnfj
198 lines
6.9 KiB
Go
198 lines
6.9 KiB
Go
package main
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import (
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"bytes"
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_ "embed"
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"encoding/binary"
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"image"
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"image/color"
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"image/png"
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"runtime"
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"sync"
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agentpaths "github.com/loyaly/behavision-agent/pkg/paths"
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)
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// iconFor renders the tray icon at run time: the Loyaly mark with a state
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// dot in the corner. Green, amber, red or grey is the only thing a taskbar
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// conveys at this size, and the mark is what makes it OURS among a row of
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// other icons - a plain coloured circle read as a generic status light.
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//
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// The mark is embedded once at 128px and scaled down here, so the four
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// states cannot drift apart and no file can go missing from a build.
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//
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// The encoding is per-platform and is NOT cosmetic. systray writes these bytes
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// to a temp file and, on Windows, hands the path to LoadImageW with
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// IMAGE_ICON|LR_LOADFROMFILE - which decodes .ico and nothing else. A PNG
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// there returns 0, systray logs "unable to set icon", and the product ships
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// with no tray icon at all: the one control surface a shop manager has.
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func iconFor(state string) []byte {
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img := trayImage(colorFor(state))
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if runtime.GOOS == "windows" {
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return encodeICO(img)
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}
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var buf bytes.Buffer
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_ = png.Encode(&buf, img)
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return buf.Bytes()
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}
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// colorFor maps engine state to the only thing the taskbar conveys at 16px.
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func colorFor(state string) color.RGBA {
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switch state {
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case "ok":
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return color.RGBA{R: 0x2E, G: 0x9E, B: 0x60, A: 0xFF} // green
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case "warn":
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return color.RGBA{R: 0xE0, G: 0xA3, B: 0x3A, A: 0xFF} // amber
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case "error":
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return color.RGBA{R: 0xD1, G: 0x4B, B: 0x3F, A: 0xFF} // red
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default:
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return color.RGBA{R: 0x86, G: 0x93, B: 0x9E, A: 0xFF} // grey
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}
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}
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// 32px rather than 16: Windows shows 16 at 100% scaling and 24 at 150%, and
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// scaling a 32 down looks right at both, where a 16 scaled up looks like 2005.
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const iconSize = 32
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//go:embed tray-logo.png
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var trayLogoPNG []byte
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var (
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trayLogoOnce sync.Once
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trayLogo *image.RGBA
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)
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// logo is the embedded mark, decoded once and box-filtered down to iconSize.
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// A box filter rather than nearest-neighbour: 128->32 is an exact 4x4 average
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// and nearest would drop three pixels in four, which shreds the thin outline.
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func logo() *image.RGBA {
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trayLogoOnce.Do(func() {
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src, err := png.Decode(bytes.NewReader(trayLogoPNG))
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if err != nil {
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trayLogo = image.NewRGBA(image.Rect(0, 0, iconSize, iconSize))
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return
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}
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b := src.Bounds()
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f := b.Dx() / iconSize
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out := image.NewRGBA(image.Rect(0, 0, iconSize, iconSize))
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for y := 0; y < iconSize; y++ {
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for x := 0; x < iconSize; x++ {
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var r, g, bl, a uint64
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for dy := 0; dy < f; dy++ {
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for dx := 0; dx < f; dx++ {
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// Premultiplied so transparent pixels do not drag the
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// colour of the edge towards black.
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pr, pg, pb, pa := src.At(b.Min.X+x*f+dx, b.Min.Y+y*f+dy).RGBA()
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r += uint64(pr)
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g += uint64(pg)
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bl += uint64(pb)
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a += uint64(pa)
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}
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}
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n := uint64(f * f)
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out.SetRGBA(x, y, color.RGBA{
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R: uint8(r / n >> 8), G: uint8(g / n >> 8), B: uint8(bl / n >> 8), A: uint8(a / n >> 8),
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})
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}
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}
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trayLogo = out
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})
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return trayLogo
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}
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// trayImage is the mark with a state dot over its bottom-right corner, ringed
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// so it reads against both the yellow of the mark and a dark taskbar.
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func trayImage(c color.RGBA) *image.RGBA {
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base := logo()
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img := image.NewRGBA(base.Bounds())
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copy(img.Pix, base.Pix)
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const r = 6.0
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cx, cy := float64(iconSize)-r-0.5, float64(iconSize)-r-0.5
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ring := color.RGBA{R: 0x11, G: 0x14, B: 0x18, A: 0xFF}
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for y := 0; y < iconSize; y++ {
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for x := 0; x < iconSize; x++ {
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dx, dy := float64(x)-cx, float64(y)-cy
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d := dx*dx + dy*dy
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switch {
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case d <= (r-1.5)*(r-1.5):
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img.SetRGBA(x, y, c)
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case d <= r*r:
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img.SetRGBA(x, y, ring)
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case d <= (r+1)*(r+1):
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// One-pixel feathered edge; a hard-aliased circle looks broken
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// next to every other icon in the tray.
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a := uint8(255 * ((r+1)*(r+1) - d) / ((r+1)*(r+1) - r*r))
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bg := img.RGBAAt(x, y)
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img.SetRGBA(x, y, blend(bg, ring, a))
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}
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}
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}
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return img
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}
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func blend(under, over color.RGBA, a uint8) color.RGBA {
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fa := float64(a) / 255
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mix := func(u, o uint8) uint8 { return uint8(float64(u)*(1-fa) + float64(o)*fa) }
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ua := float64(under.A)/255*(1-fa) + fa
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return color.RGBA{R: mix(under.R, over.R), G: mix(under.G, over.G), B: mix(under.B, over.B), A: uint8(ua * 255)}
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}
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// encodeICO writes a single-image .ico holding an uncompressed 32-bit DIB.
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//
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// Vista and later also accept a PNG stored inside the .ico container, which
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// would be a dozen lines instead of forty. It is not worth the risk: which
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// Windows builds accept PNG-in-ICO through LoadImage rather than through the
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// newer imaging APIs is genuinely murky, the failure is silent, and it would
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// only ever be discovered on a customer's counter. A DIB is what every version
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// of Windows has always loaded.
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func encodeICO(img *image.RGBA) []byte {
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w, h := img.Bounds().Dx(), img.Bounds().Dy()
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// 1bpp AND mask, each row padded to a 4-byte boundary. Unused with a 32-bit
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// alpha channel, but the format requires it to be present and sized.
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maskRow := ((w + 31) / 32) * 4
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xor := w * h * 4
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dib := 40 + xor + maskRow*h
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var b bytes.Buffer
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// ICONDIR
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binary.Write(&b, binary.LittleEndian, uint16(0)) // reserved
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binary.Write(&b, binary.LittleEndian, uint16(1)) // type: icon
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binary.Write(&b, binary.LittleEndian, uint16(1)) // image count
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// ICONDIRENTRY. 256 is encoded as 0 in these byte fields; at 16px it is moot.
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b.WriteByte(byte(w))
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b.WriteByte(byte(h))
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b.WriteByte(0) // palette size: none
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b.WriteByte(0) // reserved
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binary.Write(&b, binary.LittleEndian, uint16(1)) // colour planes
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binary.Write(&b, binary.LittleEndian, uint16(32)) // bits per pixel
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binary.Write(&b, binary.LittleEndian, uint32(dib)) // bytes in resource
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binary.Write(&b, binary.LittleEndian, uint32(6+16)) // offset to that data
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// BITMAPINFOHEADER. Height is doubled because the DIB nominally stacks the
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// colour image and the AND mask; omitting the doubling renders half an icon
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// stretched over the whole square.
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binary.Write(&b, binary.LittleEndian, uint32(40))
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binary.Write(&b, binary.LittleEndian, int32(w))
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binary.Write(&b, binary.LittleEndian, int32(h*2))
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binary.Write(&b, binary.LittleEndian, uint16(1))
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binary.Write(&b, binary.LittleEndian, uint16(32))
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binary.Write(&b, binary.LittleEndian, uint32(0)) // BI_RGB, uncompressed
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binary.Write(&b, binary.LittleEndian, uint32(xor+maskRow*h))
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for i := 0; i < 4; i++ { // resolution and palette counts, all unused
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binary.Write(&b, binary.LittleEndian, uint32(0))
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}
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// Pixels: BGRA, bottom-up. Go's image is top-down and RGBA, so both the row
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// order and the channel order invert here.
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for y := h - 1; y >= 0; y-- {
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for x := 0; x < w; x++ {
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c := img.RGBAAt(x, y)
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b.Write([]byte{c.B, c.G, c.R, c.A})
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}
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}
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b.Write(make([]byte, maskRow*h)) // all-zero: every pixel opaque per the mask
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return b.Bytes()
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}
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func logsDir() string { return agentpaths.StateRoot() }
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