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| Author | SHA1 | Date | |
|---|---|---|---|
| 45a5e4a36f |
101
src/api/deliverySlots.ts
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101
src/api/deliverySlots.ts
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/**
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* When a branch delivers.
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*
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* A branch offers at most three windows a day — morning, afternoon, evening —
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* and a shopper picks one at checkout. The window is a PREFERENCE, not a
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* promise: every order is accepted and no window ever fills up.
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*
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* ── A branch with no windows is not broken ──────────────────────────────────
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*
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* Every tenant trading today has none, and all of them keep taking orders.
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* An empty list means "order without a window", never "this shop is closed".
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* Nothing here may treat it as an error state.
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*
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* ── The console edits; it does not decide what is open ──────────────────────
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*
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* Whether a window is still open today is a clock comparison, and the server
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* owns it — see deliverySlotService.go. This module reads what a branch has
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* configured and writes it back. The filtered, dated list a shopper sees is an
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* app concern and is not fetched here.
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*/
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import { api, WEB } from './client';
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/** The three, in the order a shopper reads them. */
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export const SLOT_KEYS = ['morning', 'afternoon', 'evening'] as const;
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export type SlotKey = (typeof SLOT_KEYS)[number];
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export interface DeliverySlot {
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deliveryslotid?: number;
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tenantid?: number;
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locationid?: number;
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slotkey: SlotKey;
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/** What the shopper reads. Blank falls back to the capitalised key. */
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name: string;
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/** "HH:MM", 24-hour, in the shop's own local time. */
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starttime: string;
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/**
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* Also the cut-off. A window takes orders right up to the moment it ends —
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* there is deliberately no separate cut-off to configure.
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*/
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endtime: string;
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status: 'active' | 'inactive';
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}
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/**
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* What a branch starts with when nobody has set anything.
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*
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* Seeded rather than blank so onboarding asks a shopkeeper to CONFIRM rather
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* than to invent: three empty time fields is a form most people abandon, and a
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* tenant that abandons it has a shop that cannot offer windows at all.
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*/
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export const DEFAULT_SLOTS: DeliverySlot[] = [
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{ slotkey: 'morning', name: 'Morning', starttime: '08:00', endtime: '10:00', status: 'active' },
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{ slotkey: 'afternoon', name: 'Afternoon', starttime: '12:00', endtime: '15:00', status: 'active' },
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{ slotkey: 'evening', name: 'Evening', starttime: '17:00', endtime: '20:00', status: 'active' },
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];
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export const deliverySlotsApi = {
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/** Everything this branch has configured, active or not. */
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list: (tenantid: number, locationid: number) =>
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api.get<{ details: DeliverySlot[] }>(`${WEB}/deliveryslots`, { tenantid, locationid }),
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/**
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* All three together, never one at a time.
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*
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* They are edited as a set on one screen, and sending them together is what
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* lets the server reject the whole edit when one row is wrong instead of
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* applying half of it — a shop with two new windows and one old one, and
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* nothing on screen saying which took, is worse than a shop with none.
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*/
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save: (tenantid: number, locationid: number, slots: DeliverySlot[]) =>
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api.put<unknown>(`${WEB}/deliveryslots`, { tenantid, locationid, slots }),
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};
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/**
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* Is this set fit to send?
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*
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* Mirrors the server's rules so the shopkeeper hears about a mistake while
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* their hands are still on it, rather than as a 409 after pressing save. The
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* server re-checks all of it — this is courtesy, not security.
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*/
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export function slotProblems(slots: DeliverySlot[]): string[] {
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const problems: string[] = [];
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for (const slot of slots) {
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const label = slot.name.trim() || slot.slotkey;
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if (!/^\d{2}:\d{2}$/.test(slot.starttime) || !/^\d{2}:\d{2}$/.test(slot.endtime)) {
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problems.push(`${label} needs a start and end time.`);
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continue;
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}
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// An end at or before its start never passes the server's "still running"
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// test, so the window would simply never appear to a shopper, with nothing
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// saying why.
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if (slot.endtime <= slot.starttime) {
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problems.push(`${label} ends at or before it starts (${slot.starttime}–${slot.endtime}).`);
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}
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}
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return problems;
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}
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@@ -1,6 +1,8 @@
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import { useState, type FormEvent } from 'react';
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import { useState, type FormEvent } from 'react';
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import { useNavigate } from 'react-router-dom';
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import { useNavigate } from 'react-router-dom';
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import { useMutation, useQueryClient } from '@tanstack/react-query';
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import { useMutation, useQueryClient } from '@tanstack/react-query';
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import { DEFAULT_SLOTS, deliverySlotsApi, slotProblems, type DeliverySlot } from '@/api/deliverySlots';
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import { DeliverySlotsEditor } from '@/features/store-admin/DeliverySlotsEditor';
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import { Button } from '@astryxdesign/core/Button';
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import { Button } from '@astryxdesign/core/Button';
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import { Card } from '@astryxdesign/core/Card';
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import { Card } from '@astryxdesign/core/Card';
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import { HStack } from '@astryxdesign/core/HStack';
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import { HStack } from '@astryxdesign/core/HStack';
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@@ -61,6 +63,16 @@ const EMPTY: FormState = {
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export function OnboardTenantPage() {
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export function OnboardTenantPage() {
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const navigate = useNavigate();
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const navigate = useNavigate();
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const queryClient = useQueryClient();
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const queryClient = useQueryClient();
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/*
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The primary branch's three delivery windows.
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Onboarding creates a tenant AND its first branch, so this is the first and
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most natural moment to ask when that branch delivers. Seeded with defaults
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so the answer is a confirmation rather than an invention.
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*/
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const [slots, setSlots] = useState<DeliverySlot[]>(DEFAULT_SLOTS);
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const [slotWarning, setSlotWarning] = useState<string | null>(null);
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const [form, setForm] = useState<FormState>(EMPTY);
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const [form, setForm] = useState<FormState>(EMPTY);
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const categories = useAppCategories();
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const categories = useAppCategories();
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const [error, setError] = useState<string | null>(null);
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const [error, setError] = useState<string | null>(null);
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@@ -71,8 +83,29 @@ export function OnboardTenantPage() {
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const mutation = useMutation({
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const mutation = useMutation({
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mutationFn: (body: CreateTenantRequest) => tenantsApi.createTenant(body),
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mutationFn: (body: CreateTenantRequest) => tenantsApi.createTenant(body),
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onSuccess: async () => {
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onSuccess: async (result) => {
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await queryClient.invalidateQueries({ queryKey: queryKeys.tenants.all });
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await queryClient.invalidateQueries({ queryKey: queryKeys.tenants.all });
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/*
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The windows, against the PRIMARY BRANCH this call just created.
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Not fatal if it fails. The tenant and its branch exist and can trade,
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and a branch with no windows simply takes orders without one — the state
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every shop on the platform is in today. Warning beats rolling back a
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successful onboarding, and the merchant can set these from their own
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store profile.
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*/
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const tenantId = Number(result?.tenant?.tenantid ?? 0);
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const locationId = Number(result?.tenant?.locationid ?? 0);
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if (tenantId > 0 && locationId > 0 && slotProblems(slots).length === 0) {
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try {
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await deliverySlotsApi.save(tenantId, locationId, slots);
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} catch (cause) {
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setSlotWarning(
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`The store was created, but its delivery windows were not saved (${errorMessage(cause)}). They can be set from the store profile.`,
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);
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}
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}
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},
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},
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onError: (cause) => setError(errorMessage(cause)),
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onError: (cause) => setError(errorMessage(cause)),
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});
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});
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@@ -408,6 +441,43 @@ export function OnboardTenantPage() {
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</HStack>
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</HStack>
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) : null}
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) : null}
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{/* When this store delivers.
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Asked at onboarding because this flow creates the tenant's first
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branch, and the windows belong to a branch. A store onboarded
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without them trades exactly as every store does today — customers
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order without choosing a time — so this is an opportunity, not a
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requirement. */}
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<Card padding={0}>
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<VStack gap={2} padding={3}>
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<Text type="large" weight="semibold">
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Delivery windows
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</Text>
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<DeliverySlotsEditor
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slots={slots}
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onChange={setSlots}
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isDisabled={mutation.isPending}
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intro="Confirm with the store when they deliver. Customers pick one of these when ordering, and a window takes orders right up until it ends. The store can change them later themselves."
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/>
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</VStack>
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</Card>
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{slotWarning ? (
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<HStack
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align="center"
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gap={1}
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padding={1.5}
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style={{
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background: 'var(--color-warn-muted, #fdf6e3)',
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borderRadius: 8,
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color: 'var(--color-warn, #8a6d1f)',
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fontSize: 12.5,
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}}
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>
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{slotWarning}
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</HStack>
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) : null}
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{/* Sticky Bottom Actions */}
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{/* Sticky Bottom Actions */}
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<div
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<div
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style={{
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style={{
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161
src/features/store-admin/DeliverySlotsEditor.tsx
Normal file
161
src/features/store-admin/DeliverySlotsEditor.tsx
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@@ -0,0 +1,161 @@
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import { Switch } from '@astryxdesign/core/Switch';
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import { DEFAULT_SLOTS, slotProblems, type DeliverySlot, type SlotKey } from '@/api/deliverySlots';
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import { Note } from './drawerKit';
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/**
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* The three delivery windows a branch offers, as an editable block.
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*
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* Used in two places that look the same to a shopkeeper and are quite different
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* underneath: onboarding, where the windows are part of a form that creates a
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* branch, and the shop profile, where they are saved on their own. This
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* component owns neither the saving nor the fetching — it is handed a value and
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* reports changes, so both callers can decide what "save" means for them.
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*
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* ── Three fixed rows, not a list ────────────────────────────────────────────
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*
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* There is no add or remove. A shop has a morning, an afternoon and an evening,
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* and the app has exactly three places to show them. Building this as a generic
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* schedule editor would offer a shopkeeper a fourth window that nothing can
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* render, and the cost of that discovery lands on a customer who picked it.
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*
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* ── Why each row has an on/off ──────────────────────────────────────────────
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*
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* A shop that does not do evenings needs a way to say so that is not deleting
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* the row. Orders already placed against a window still have to resolve to
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* something with a name, so a window is switched off and kept, never removed.
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*/
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export function DeliverySlotsEditor({
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slots,
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onChange,
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isDisabled,
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/** Shown above the rows. Onboarding and the profile screen say different things. */
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intro,
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}: {
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slots: DeliverySlot[];
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onChange: (slots: DeliverySlot[]) => void;
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isDisabled?: boolean;
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intro?: string;
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}) {
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const problems = slotProblems(slots);
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function update(key: SlotKey, patch: Partial<DeliverySlot>) {
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onChange(slots.map((slot) => (slot.slotkey === key ? { ...slot, ...patch } : slot)));
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}
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// Ordered by the constant, not by whatever order the server returned, so the
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// rows do not reshuffle between a fresh branch and a saved one.
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const ordered = DEFAULT_SLOTS.map(
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(fallback) => slots.find((slot) => slot.slotkey === fallback.slotkey) ?? fallback,
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);
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return (
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|
<div>
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|
<Note>
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{intro ??
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'Customers choose one of these when they order. A window takes orders right up until it ends — after that it disappears for the day and only the later windows are offered.'}
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</Note>
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|
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<div style={{ display: 'grid', gap: 2, marginTop: 12 }}>
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{ordered.map((slot) => (
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<SlotRow
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key={slot.slotkey}
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slot={slot}
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isDisabled={Boolean(isDisabled)}
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onChange={(patch) => update(slot.slotkey, patch)}
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/>
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))}
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|
</div>
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||||||
|
|
||||||
|
{/* Mirrors the server's own checks so a mistake is caught while the
|
||||||
|
shopkeeper's hands are still on it, rather than as a 409 after save. */}
|
||||||
|
{problems.length > 0 ? (
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|
<ul
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|
style={{
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|
margin: '10px 0 0',
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|
paddingLeft: 18,
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|
fontSize: 11.5,
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|
color: 'var(--color-error, #d64545)',
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|
}}
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||||||
|
>
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|
{problems.map((problem) => (
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||||||
|
<li key={problem}>{problem}</li>
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||||||
|
))}
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||||||
|
</ul>
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||||||
|
) : null}
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||||||
|
</div>
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||||||
|
);
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||||||
|
}
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|
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||||||
|
function SlotRow({
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|
slot,
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|
onChange,
|
||||||
|
isDisabled,
|
||||||
|
}: {
|
||||||
|
slot: DeliverySlot;
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||||||
|
onChange: (patch: Partial<DeliverySlot>) => void;
|
||||||
|
isDisabled: boolean;
|
||||||
|
}) {
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||||||
|
const isOff = slot.status !== 'active';
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div
|
||||||
|
style={{
|
||||||
|
display: 'flex',
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||||||
|
alignItems: 'center',
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||||||
|
gap: 10,
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|
padding: '11px 0',
|
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|
borderTop: '1px solid var(--color-line, #e0e4ea)',
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// A window that is off stays legible but stops competing for attention.
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||||||
|
opacity: isOff ? 0.55 : 1,
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||||||
|
}}
|
||||||
|
>
|
||||||
|
<input
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||||||
|
value={slot.name}
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|
onChange={(event) => onChange({ name: event.target.value })}
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||||||
|
placeholder={slot.slotkey}
|
||||||
|
disabled={isDisabled}
|
||||||
|
aria-label={`Name for the ${slot.slotkey} window`}
|
||||||
|
style={{ ...inputStyle, flex: 1, minWidth: 0 }}
|
||||||
|
/>
|
||||||
|
|
||||||
|
<input
|
||||||
|
type="time"
|
||||||
|
value={slot.starttime}
|
||||||
|
onChange={(event) => onChange({ starttime: event.target.value })}
|
||||||
|
disabled={isDisabled || isOff}
|
||||||
|
aria-label={`Start of the ${slot.slotkey} window`}
|
||||||
|
style={{ ...inputStyle, width: 104 }}
|
||||||
|
/>
|
||||||
|
<span style={{ color: 'var(--color-ink-4)', fontSize: 12 }}>to</span>
|
||||||
|
<input
|
||||||
|
type="time"
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||||||
|
value={slot.endtime}
|
||||||
|
onChange={(event) => onChange({ endtime: event.target.value })}
|
||||||
|
disabled={isDisabled || isOff}
|
||||||
|
aria-label={`End of the ${slot.slotkey} window — also when it stops taking orders`}
|
||||||
|
style={{ ...inputStyle, width: 104 }}
|
||||||
|
/>
|
||||||
|
|
||||||
|
{/* Label hidden: the row's name field says which window this is, and
|
||||||
|
repeating "Offer the morning window" three times down a block of three
|
||||||
|
is the same sentence three times. */}
|
||||||
|
<Switch
|
||||||
|
label={`Offer the ${slot.slotkey} window`}
|
||||||
|
isLabelHidden
|
||||||
|
value={!isOff}
|
||||||
|
onChange={(on: boolean) => onChange({ status: on ? 'active' : 'inactive' })}
|
||||||
|
isDisabled={isDisabled}
|
||||||
|
size="sm"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
const inputStyle: React.CSSProperties = {
|
||||||
|
padding: '7px 9px',
|
||||||
|
fontSize: 13,
|
||||||
|
border: '1px solid var(--color-line, #d7dce5)',
|
||||||
|
borderRadius: 7,
|
||||||
|
background: 'var(--color-surface, #fff)',
|
||||||
|
color: 'var(--color-ink-1)',
|
||||||
|
};
|
||||||
Reference in New Issue
Block a user