map is the resting state of the rider and store views
Opening dispatch showed "Pick one to see its stops" over an empty panel. That wastes the first look: the whole day IS the answer to "where is my work", and an operator usually only wants to narrow after seeing it. Both views now open on the map, drawn from every stop in range. Picking a rider or a shop filters it; it no longer summons it. The customer view keeps its placeholder — one customer's drops are all at one address, so there is no shape to open onto. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JYEsb8PNZ19G9R8gUjTU7n
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@@ -337,6 +337,31 @@ export function DispatchPage() {
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}
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}
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: {})}
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: {})}
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/>
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/>
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) : mode === 'riders' || mode === 'stores' ? (
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/*
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The map is the resting state of these two views, not a reward for
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picking something. Opening dispatch to a placeholder that says
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"pick one" wastes the first look: the whole day IS the answer to
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"where is my work", and the operator often only wants to narrow
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after seeing it. Picking a rider or a shop filters this map; it
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does not summon it.
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*/
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<Card padding={0} elevation="low">
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<VStack gap={1.5} padding={2}>
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<HStack justify="between" align="center" gap={2} wrap="wrap">
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<Text type="label" size="lg" weight="semibold">
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{mode === 'riders' ? 'Everyone on the road' : 'Every shop'}
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</Text>
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<Text type="body" size="sm" color="secondary">
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{stops.length} stop{stops.length === 1 ? '' : 's'} · {moneyExact(totals.value)}
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</Text>
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</HStack>
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<GroupMap
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stops={stops}
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groupName={isOneDay ? 'this day' : 'this range'}
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/>
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</VStack>
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</Card>
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) : (
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) : (
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<Card padding={0} elevation="low">
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<Card padding={0} elevation="low">
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<VStack gap={1} padding={4} align="center">
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<VStack gap={1} padding={4} align="center">
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