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88
src/components/@extended/AnimateButton.js
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88
src/components/@extended/AnimateButton.js
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import PropTypes from 'prop-types';
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// third-party
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import { motion, useCycle } from 'framer-motion';
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// ==============================|| ANIMATION BUTTON ||============================== //
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export default function AnimateButton({
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children,
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type = 'scale',
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direction = 'right',
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offset = 10,
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scale = {
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hover: 1.05,
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tap: 0.95
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}
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}) {
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let offset1;
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let offset2;
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switch (direction) {
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case 'up':
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case 'left':
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offset1 = offset;
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offset2 = 0;
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break;
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case 'right':
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case 'down':
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default:
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offset1 = 0;
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offset2 = offset;
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break;
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}
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const [x, cycleX] = useCycle(offset1, offset2);
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const [y, cycleY] = useCycle(offset1, offset2);
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switch (type) {
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case 'rotate':
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return (
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<motion.div
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animate={{ rotate: 360 }}
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transition={{
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repeat: Infinity,
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repeatType: 'loop',
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duration: 2,
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repeatDelay: 0
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}}
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>
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{children}
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</motion.div>
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);
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case 'slide':
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if (direction === 'up' || direction === 'down') {
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return (
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<motion.div animate={{ y: y !== undefined ? y : '' }} onHoverEnd={() => cycleY()} onHoverStart={() => cycleY()}>
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{children}
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</motion.div>
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);
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}
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return (
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<motion.div animate={{ x: x !== undefined ? x : '' }} onHoverEnd={() => cycleX()} onHoverStart={() => cycleX()}>
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{children}
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</motion.div>
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);
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case 'scale':
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default:
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if (typeof scale === 'number') {
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scale = {
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hover: scale,
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tap: scale
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};
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}
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return (
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<motion.div whileHover={{ scale: scale?.hover }} whileTap={{ scale: scale?.tap }}>
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{children}
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</motion.div>
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);
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}
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}
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AnimateButton.propTypes = {
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children: PropTypes.node,
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offset: PropTypes.number,
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type: PropTypes.oneOf(['slide', 'scale', 'rotate']),
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direction: PropTypes.oneOf(['up', 'down', 'left', 'right']),
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scale: PropTypes.oneOfType([PropTypes.number, PropTypes.object])
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};
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