The first launch was a code box with a link under it, then an empty Live screen with 'No cameras' in amber in a far corner, then a form asking for an IP address, and for the first few minutes of all of it the engine silently downloading 275 MB with nothing on screen but a stopped-looking status. Walked in a browser with the new mock; nobody who was not an installer would have got through it. Now: a welcome that asks the one question a shop owner can answer - managed from a head office, or on this PC only - with each path in a sentence; a Getting Started checklist on Live that reads its three steps from the engine and ticks them itself (recognition ready, camera added and connected, camera proven by a walk-past), with the one button for the next step, and that disappears the moment somebody is recognised; and the model download reported as a percentage in the tray, the sidebar and the checklist, parsed by the supervisor from the engine's own progress lines. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KGcjxF1cNLcuwc3DAPcnfj
217 lines
6.2 KiB
Go
217 lines
6.2 KiB
Go
package main
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import (
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"context"
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"fmt"
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"os"
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"sync"
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"time"
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"fyne.io/systray"
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"github.com/wailsapp/wails/v2/pkg/runtime"
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)
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// BEHAVISION_NO_TRAY runs the window with no tray icon.
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//
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// It exists so the UI can be looked at on a Mac. fyne.io/systray's nativeLoop
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// must own the main thread on macOS - a Cocoa requirement, not a library
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// choice - and Wails already holds it, so starting both kills the process with
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// a SIGTRAP inside cgo before a single screen is drawn. On Windows, which is
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// what ships, a tray on its own goroutine is fine. That asymmetry is why this
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// went unnoticed for so long: the shop-floor UI had never once been run on the
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// platform it is developed on, so every screen in it was unreviewed.
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//
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// Deliberately an environment variable and NOT a GOOS check. A build that
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// quietly drops the tray on some platform is how a shop PC ends up with no
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// control surface at all - the one thing a shop manager has - and it would
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// fail exactly where nobody is watching. Nothing is skipped unless a person
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// asked for it, by name, on this run.
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const noTrayEnv = "BEHAVISION_NO_TRAY"
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func trayDisabled() bool { return os.Getenv(noTrayEnv) != "" }
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// tray is the always-present control surface. Wails v2 has no systray of its
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// own, so this drives fyne.io/systray alongside the window.
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//
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// It is a CLIENT of the app, not a second copy of it: everything it shows
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// comes from EngineStatus(), so the tray and the dashboard can never disagree
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// about whether recognition is running.
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type tray struct {
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app *App
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once sync.Once
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quit chan struct{}
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mStatus *systray.MenuItem
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mOpen *systray.MenuItem
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mStart *systray.MenuItem
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mStop *systray.MenuItem
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mLogs *systray.MenuItem
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mQuit *systray.MenuItem
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}
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func newTray(a *App) *tray { return &tray{app: a, quit: make(chan struct{})} }
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func (t *tray) start(ctx context.Context) {
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if trayDisabled() {
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return
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}
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t.once.Do(func() {
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go systray.Run(func() { t.onReady(ctx) }, func() {})
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})
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}
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func (t *tray) stop() {
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select {
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case <-t.quit:
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default:
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close(t.quit)
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}
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// systray.Quit() on a systray that was never started is not a no-op in
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// v1.12.2, so the guard has to be on both ends or quitting the window
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// takes the process down with it - a crash on exit, which is the failure
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// most likely to be shrugged off as "it closed, fine".
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if trayDisabled() {
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return
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}
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systray.Quit()
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}
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func (t *tray) onReady(ctx context.Context) {
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systray.SetTitle("Behavision")
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systray.SetTooltip("Behavision — starting")
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systray.SetIcon(iconFor("stopped"))
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t.mStatus = systray.AddMenuItem("Starting…", "")
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t.mStatus.Disable()
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systray.AddSeparator()
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t.mOpen = systray.AddMenuItem("Open dashboard", "Show the Behavision window")
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systray.AddSeparator()
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t.mStart = systray.AddMenuItem("Start recognition", "Start the engine")
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t.mStop = systray.AddMenuItem("Stop recognition", "Stop the engine")
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t.mLogs = systray.AddMenuItem("Open logs folder", "")
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systray.AddSeparator()
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t.mQuit = systray.AddMenuItem("Quit Behavision", "Stops recognition")
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go t.poll(ctx)
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for {
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select {
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case <-t.quit:
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return
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case <-t.mOpen.ClickedCh:
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runtime.Show(ctx)
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case <-t.mStart.ClickedCh:
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// Never on the menu loop itself: a stop waits for the process to
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// exit, and a menu that is deaf for the duration looks broken.
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go func() { t.app.StartEngine(); t.refresh() }()
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case <-t.mStop.ClickedCh:
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go func() { t.app.StopEngine(); t.refresh() }()
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case <-t.mLogs.ClickedCh:
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runtime.BrowserOpenURL(ctx, "file://"+logsDir())
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case <-t.mQuit.ClickedCh:
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// Quitting the tray stops recognition. Leaving the engine running
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// with no visible control is worse than stopping it: nobody would
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// know it was still watching.
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t.app.StopEngine()
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runtime.Quit(ctx)
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return
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}
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}
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}
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// poll keeps the icon honest. The colour answers the only question a shop
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// manager glancing at the taskbar has: is it working right now.
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func (t *tray) poll(ctx context.Context) {
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tick := time.NewTicker(5 * time.Second)
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defer tick.Stop()
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for {
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select {
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case <-t.quit:
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return
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case <-ctx.Done():
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return
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case <-tick.C:
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t.refresh()
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}
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}
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}
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// refresh redraws the icon and the menu from EngineStatus - the same source
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// the window reads, so the two cannot disagree.
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func (t *tray) refresh() {
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s := t.app.EngineStatus()
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state, label := describe(s)
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systray.SetIcon(iconFor(state))
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systray.SetTooltip("Behavision — " + label)
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if t.mStatus != nil {
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t.mStatus.SetTitle(label)
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}
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running := s.State == "running" || s.State == "starting" || s.State == "backoff"
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if t.mStart != nil && t.mStop != nil {
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if running {
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t.mStart.Disable()
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t.mStop.Enable()
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} else {
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t.mStart.Enable()
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t.mStop.Disable()
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}
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}
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}
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// describe collapses engine state into the three things worth showing.
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//
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// "Running but no camera connected" is deliberately amber, not green: the
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// process is fine and the product is not working, and that is exactly the
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// state that otherwise goes unnoticed for weeks.
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func describe(s EngineStatus) (state, label string) {
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switch {
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case s.State == "stopped":
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return "stopped", "Stopped"
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case s.State == "failed":
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// The supervisor's error is already a sentence (port in use, missing
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// library); show it whole, because it is the thing to act on.
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return "error", "Not running — " + firstLine(s.Error)
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case s.State == "backoff":
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return "error", fmt.Sprintf("Restarting (%d attempts)", s.Restarts)
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case !s.Reachable && s.Progress != nil:
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return "warn", fmt.Sprintf("Downloading %s… %d%%", s.Progress.What, s.Progress.Percent)
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case !s.Reachable:
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return "warn", "Starting…"
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case len(s.Cameras) == 0:
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return "warn", "Running — no cameras configured"
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default:
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up := 0
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for _, ok := range s.Cameras {
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if ok {
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up++
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}
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}
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if up == 0 {
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return "error", fmt.Sprintf("No camera connected (0 of %d)", len(s.Cameras))
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}
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if up < len(s.Cameras) {
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return "warn", fmt.Sprintf("%d of %d cameras live", up, len(s.Cameras))
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}
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return "ok", fmt.Sprintf("Watching %d camera%s", up, plural(up))
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}
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}
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func plural(n int) string {
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if n == 1 {
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return ""
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}
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return "s"
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}
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func firstLine(s string) string {
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for i, r := range s {
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if r == '\n' {
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return s[:i]
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}
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}
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if len(s) > 60 {
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return s[:60] + "…"
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}
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return s
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}
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