Files
Behavision/agent
Suriyakumarvijayanayagam 0b29dd4a50 The engine inherited whatever directory launched the app
Nothing ever set the child's working directory, so it took the parent's -
and an app started by double-clicking its bundle is handed "/", not
anywhere useful. On macOS the symptom was
`python: No module named behavision` repeating forever, because the dev
engine is invoked as `-m behavision` and that resolves against the
working directory.

The same app launched from a terminal inside the repo worked perfectly,
which is exactly the shape of a bug that survives every test a developer
runs. It only appeared when the app was started the way a user starts
one.

Config.EngineDir, empty meaning the install root, set by both launchers -
the desktop app and the headless agent, which had identical code and the
identical omission. It matters beyond this case: the shipped Windows
engine is a one-folder PyInstaller build whose relative paths should
resolve beside itself rather than beside Explorer's idea of a current
directory.

Verified by double-clicking the bundle with nothing in the environment:
engine up on 8010 (401, gated), w600k_r50 on CoreML, gallery 5/5
embeddings usable and none stranded, both office cameras connected and
streaming, and head office reporting cameras 2/2 one heartbeat later.

Two things that showed up while proving it, both the product being
honest rather than faults:

- The camera at .121 was genuinely unreachable for several minutes, and
  last_error said so in words an installer can act on - "cannot reach
  192.168.1.121:554 - No route" - rather than `connected: false`. That
  field was added yesterday for precisely this.
- Head office briefly showed cameras 0/1 against a local 2/2. That is a
  60-second heartbeat, not a disagreement; the next one read 2/2.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KGcjxF1cNLcuwc3DAPcnfj
2026-09-30 12:42:55 +05:30
..

Behavision agent (Go)

The half of the edge install that touches the network. The Python engine keeps the cameras and the models; this keeps the tray icon, the UI shell, the MQTT connection and the offline queue.

┌─ agent (Go) ───────────────────┐        ┌─ engine (Python) ────────┐
│ tray icon + WebView2 window    │        │ RTSP capture             │
│ supervises the engine process  │───────▶│ YuNet / ArcFace / FAISS  │
│ MQTT publish + offline spool   │◀───────│ SQLite (biometric)       │
│ S3 handoff, tenant config      │  local │ localhost API + events   │
└────────────────────────────────┘  HTTP  └──────────────────────────┘

Why the split

Go cannot run ONNX, OpenCV or FAISS, so the engine stays Python and ships frozen. Go is here for what it is actually better at: a durable queue that survives a store's internet dropping, a supervised child process, and one language shared with the server so the MQTT contract has a single definition.

Why not a Windows service

A service runs in session 0 and cannot draw a tray icon — that is Windows session isolation, not a library limitation. Since the product is "user starts and stops it from the tray", the agent is a normal user-session process that spawns the engine as a child. That also means it never needs elevation at runtime: starting a child process does not, controlling a service does.

internal/engine is written so a service wrapper can be added later without touching the supervision logic.

Layout

main.go              entry point, mode dispatch
internal/engine      start/stop/supervise the Python engine, health polling
internal/spool       durable event queue (survives restart and outage)
internal/mqtt        broker client, publishes from the spool
internal/config      tenant identity, broker settings, credentials
frontend/            React UI served into the WebView

Build

go build ./...            # agent alone
wails build               # agent + frontend, once the UI is added