ff4f95c3b09bce6360d5084de4882bc1d0ba33b4
2 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| 48a30d97db |
Live camera view in the app, and the green light that was lying about it
Two changes, and the second was found by verifying the first. ## Watching a camera from the app, in another building Snapshots answer "is that camera working". They do not answer "what is happening in my shop right now", which is what somebody who opens the app away from the counter is asking. Head office's browser already had that answer - LiveHub plus cameras.Live, where the shop PC asks outbound whether anybody is watching and pushes JPEG frames for as long as somebody is - and the app could not reach it. cloud.CameraLive opens that feed and the app's own loopback relay re-emits it as multipart MJPEG. That is the trick: frames arrive base64 over SSE, an <img> cannot render that, and an <img> renders MJPEG natively - so a tile is an ordinary <img> pointed at loopback whether the camera is in this room or another city. - Reconnecting happens in the relay, not the page. The server caps one push at five minutes, so doing it here means the <img> never sees the stream end. - The headers are flushed before the first frame. Go writes them on the first body write, so without that the whole response waits for the shop PC to start pushing. Measured against production: 30 seconds and not even a Content-Type, which surfaces as the request timing out. - One camera at a time. Watching makes a shop PC upload, so a grid that went live at once would put an estate's worth of cameras on the wire because somebody opened a page. - live.mjpeg is behind the same per-run token as the engine routes, and a wrong token is a 404 that never reaches head office at all. - CameraLive uses its own HTTP client: the shared one's 30s timeout covers the whole response and would sever a working view every thirty seconds - the trap that made the server set WriteTimeout to zero for its own SSE endpoint. ## A camera read "Connected" for 34 minutes after the shop PC went blind Which is why the verification above looked like a failure: head office registered the viewer and no frame ever came. reportWith returns early when the engine is unreachable - correctly, it has nothing to say - so the last state it sent stays in the database looking current. Measured live: cam2 and entrance both reading Connected, in green, with last_seen_at 34 minutes old, while the heartbeat from the same PC said cameras_up 0 of 0. Two surfaces reading two stored fields and disagreeing. false could not be the answer. It means "this camera is not connecting", which sends an installer to check cabling on a camera that was working perfectly the last time anybody could ask it. So there are four states and one function: connected reported recently, and working not_connecting reported recently, and the stream will not open waiting no shop PC has ever reported this camera stale reported once, and not lately - Connected is CLEARED when stale or waiting. A stale true left in place stays available to every client reading the field directly, and leaves two fields on one object disagreeing - how the shops screen once came out labelled Working, in green, above "2 of 3 cameras not connecting". - Computed in scanCamera, so every camera anybody reads passes through it. A state computed per handler is one a handler forgets, and this had already reached three screens. - CameraStaleAfter is 5 minutes: five missed reports, not one. Same reasoning as three missed heartbeats - an indicator that cries wolf gets ignored. - An unparseable last_seen_at is stale. It should be impossible, which is why it must not fall through to the state that says everything is fine. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KGcjxF1cNLcuwc3DAPcnfj |
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| 5e544eee3d |
The camera tiles put a password in the page, and loaded nothing
StreamURL built http://user:pass@127.0.0.1:8010/api/cameras/<id>/ stream.mjpeg and handed it to an <img>, with a comment saying the credentials were inline "so an <img> tag can load it". It cannot. Chromium strips credentials from subresource URLs and has since M59, and WebView2 is Chromium - so on the one platform this product ships to, every camera tile on a shop counter was a broken image. Measured against a running engine: the app's Go-side calls returned stats and people while an <img> on that very URL failed, and curl proved the URL answered 200. The engine was never the problem. The password now stays on this side of the process boundary. A loopback relay attaches Basic auth and streams the engine's bytes back unchanged - the same reasoning Shot.jsx already follows at head office, where an <img> equally cannot carry a session. What the relay is careful about, since it is a door onto the biometric API with a credential attached: - loopback only, on a port the OS picks; a fixed one would collide with whatever else a shop PC runs and read as "the cameras broke" - a per-run random token in the path. The engine's own credential exists so the live face feed is never served open; an unauthenticated relay would hand that feed to any other process on the PC. Compared in constant time, and a wrong one is 404, not 403 - an allow-list of stream.mjpeg and frame.jpg. Holding the token does not reach the identity list, the gallery, or erasure - camera ids validated, not interpolated - every chunk flushed; a buffered MJPEG stream is a tile that never paints, which looks identical to the bug being fixed Two of those were written after a test failed, not before: - `..` MATCHES the id pattern, because real camera ids contain dots. `/api/cameras/../stream.mjpeg` is not the endpoint anyone intended. The id can never hold a slash, so `.` and `..` are the whole remaining traversal surface and are now refused by name. - the serve goroutine read p.srv off the struct while stop() was nilling it, so a quick start/stop dereferenced nil and took the process down. Captured before launching now. FrameURL is deliberately not added. No screen asks for a still, and a bound method nothing calls is the same defect as a capability the UI cannot reach, only pointing the other way. Verified: nine unit tests, plus a live test against the real engine and the real office camera - two MJPEG frames, 90,793 bytes, no credential in the URL. Windows and darwin both build; vet clean. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Pcn9asw19WGBfCEaHvNug6 |