Cheap for a reason worth stating: the Windows package is already a SOURCE
install - a pure-Python wheel plus a setup tool that builds a venv on the
target machine, because PyInstaller cannot cross-compile. macOS needs
nothing different. Same wheel, same setup tool, a natively built .app in
place of the .exe. No frozen engine, no 200 MB, no second packaging story.
behavision-setup already handled both platforms (Scripts vs bin, the
tasklist check guarded) and cross-compiled for darwin without a change.
The one thing that did not was its advice when Python is missing: it told
everyone to tick 'Add python.exe to PATH' on a Windows installer page.
Software that does not know which machine it is running on is software
somebody stops trusting for the rest of the session.
MAC=1 opts in, so the ordinary Windows release is unchanged.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KGcjxF1cNLcuwc3DAPcnfj
Seen on the demo PC: Start did nothing and Stop stayed grey. The
supervisor's engine had failed because a second engine already held
port 8010, and the tray reported that as nothing at all. The supervisor
now keeps the engine's last lines and turns the known ones into a
sentence - 'port 8010 is already in use - another Behavision or its
engine is still running', 'run behavision-setup again' - which the tray
and the window show. Tray clicks no longer run on the menu loop, so a
stop that waits for the process cannot make the menu look dead.
Two ways that second process came to exist are closed: setup refuses to
run while Behavision.exe or the agent is up, and the app watches
agent.json so a claim made underneath it - which rotates the API token
- is picked up instead of leaving camera sync refused until a restart.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KGcjxF1cNLcuwc3DAPcnfj
Seen on the first claimed demo install: 'session expired' on every
screen, signed in as a user from the previous demo's head office, and
'Watching 3 cameras' for a shop with one - the PC had offered its two
leftover cameras up to head office, without their passwords, so the
same lens was listed twice and one copy could never be pushed anywhere.
Claiming now clears any stored session (a new head office is a new
world), a session whose refresh fails is forgotten on disk as well as
in memory so the app returns to Login by itself, and the demo setup
removes cameras left from an earlier install before it joins the shop,
because head office is the source of truth from then on.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KGcjxF1cNLcuwc3DAPcnfj
The first demo sealed the office cameras into the package and ran the
PC standalone - a copy of the product with no head office. The bundle
can now carry an installation code instead: setup redeems it exactly as
the app's Setup screen does, the PC joins the shop, and its cameras
arrive from head office on the first sync. The demo then IS the product
- login, Loya, head office - not a local imitation of it. The code is
single-use, so one bundle is one install. release.sh ships the bundle
with DEMO_PACK=.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KGcjxF1cNLcuwc3DAPcnfj
Wanted: install it and the two office cameras are already there - but
without the release carrying their admin password where anyone with the
zip can read it. "Encode it" does not achieve that; anything the
installer can decode, anyone holding the installer can decode.
pkg/demo seals the camera list with AES-256-GCM under a key that is NOT
in the package: a 120-bit unlock code minted when the bundle is sealed,
given to whoever runs setup by voice or message, typed once. The code
is random, so it is key material directly through SHA-256; a human-
chosen passphrase would need a KDF and a dependency, 120 random bits do
not. The sealed file contains the format marker and noise. Tested: the
password and the host do not appear in it, a wrong code and a flipped
byte are both refused as ErrWrongCode, every seal differs.
behavision-demo-pack seals; it runs on the build machine and is never
shipped. The code is printed once and stored nowhere.
behavision-setup, on finding demo-cameras.enc beside the engine source,
asks for the code BEFORE the ten-minute download so a mistyped one costs
seconds, and adds the cameras at the end - through the running engine's
own Add Camera endpoint, not by writing its file. The store's save() is
what applies DPAPI to the password on Windows, so this is how the
credential ends up encrypted and machine-bound on the demo PC rather
than in cameras.json for anyone who can read ProgramData. It then marks
the PC standalone, so the app opens on Live instead of asking for an
installation code it will never get.
Which found the gap that DPAPI only works if pywin32 is importable, and
nothing had ever pulled it in - every Windows install to date would have
logged the warning and written camera passwords in the clear. Added as
a Windows-only dependency.
Verified in a clean container: a wrong code refused, the right one
unlocks two cameras, every install step passes, both cameras added
through the API, standalone set.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KGcjxF1cNLcuwc3DAPcnfj
Ran behavision-setup in a fresh Linux container: Python 3.12, nothing
else, the release contents mounted read-only the way Program Files or a
shared drive would be. It failed, and then it failed differently, and
both failures would have been the client's first experience.
1. `pip install <folder>` makes setuptools write behavision.egg-info
INTO the folder. The folder is read-only wherever a release is
sensibly unzipped, so: "could not create 'behavision.egg-info':
Read-only file system". The release now ships a wheel - pure Python,
buildable anywhere, nothing to build on the shop PC, and pip never
touches the unzipped folder. Source stays as a fallback and is copied
somewhere writable first.
2. The engine's paths.py knows two worlds - frozen (ProgramData) and a
checkout (the repo root) - and a pip-installed engine is neither. It
resolved its state root to site-packages: database there, camera
list there, and its generated API credential in a folder the app
never reads, while the app looked in ProgramData. Every call would be
401 on a stock install, with nothing in either log saying why. The
same disease as the Mac checkout two days ago, now in production
shape.
engine.ChildEnv is the one place the engine's environment is built,
used by the desktop app, the headless agent and the installer's own
smoke test. It passes BEHAVISION_DATA_DIR = this process's state
root, which paths.py honours ahead of every other rule, so the two
halves agree by construction however the engine was installed.
It also seeds config/default.yaml into the state root: a package in
site-packages has no config beside it to seed from.
Re-run on the same clean container: seven steps, all pass, models
downloaded, engine started and answered, and its data/ landed beside
agent.json - not in site-packages.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KGcjxF1cNLcuwc3DAPcnfj
The Go halves of this product cross-compile to Windows from any machine.
The engine does not: PyInstaller bundles the interpreter and the native
wheels of the machine it runs on, so a frozen engine can only be built on
Windows. That one fact was the entire reason no release had ever been
cut - two of the three binaries were ready for weeks.
behavision-setup installs the engine from source instead. It finds a
Python, builds a private virtual environment beside the database,
installs the engine into it, downloads the models, records how to start
it in the same agent.json the app reads, and then starts it and waits
for its API to answer.
That last step is the point. An installer that reports success and
leaves a shop with an engine that will not run has done worse than
failing: the failure surfaces later, to somebody who did not install it.
The trade, since whoever runs this is standing in a shop: it needs
Python and internet at install time and takes minutes, where a frozen
build needs neither. What it buys is a release that exists.
Details that are not incidental:
- `py -3` is tried before `python` on Windows. The launcher is what the
official installer puts on PATH; `python` there is often the Store
stub that prints an advert and exits 9009.
- a virtual environment, not the system Python. A shop PC may have
Python for something else, and the engine pins numpy below 2.0 -
installing that into a shared interpreter breaks the other thing
months later and silently.
- EngineExe is written absolute. The app resolves a relative one
against its install root under Program Files, where no interpreter
lives.
- pip's output is shown, not swallowed. When it fails on a proxy or a
missing build tool it says exactly what is wrong, and hiding that
leaves the operator with "setup failed" and nothing to act on.
- the console pauses before closing. Double-clicked from Explorer, a
program that finishes closes instantly and success and failure look
identical.
Verified as far as a Mac can: `pip install .` builds the wheel and
resolves every dependency, and `python -m behavision` then runs from
site-packages rather than the working directory - which is the mechanism
this depends on and had never been exercised, because the project has
only ever been run out of its own checkout.
NOT verified: any of it on Windows. Nothing here has run on the target
platform, and the `py -3` path and the ProgramData layout are exactly
where that will show.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Pcn9asw19WGBfCEaHvNug6