The first five minutes, as the product and not as a developer's first run

The first launch was a code box with a link under it, then an empty
Live screen with 'No cameras' in amber in a far corner, then a form
asking for an IP address, and for the first few minutes of all of it
the engine silently downloading 275 MB with nothing on screen but a
stopped-looking status. Walked in a browser with the new mock; nobody
who was not an installer would have got through it.

Now: a welcome that asks the one question a shop owner can answer -
managed from a head office, or on this PC only - with each path in a
sentence; a Getting Started checklist on Live that reads its three steps
from the engine and ticks them itself (recognition ready, camera added
and connected, camera proven by a walk-past), with the one button for
the next step, and that disappears the moment somebody is recognised;
and the model download reported as a percentage in the tray, the
sidebar and the checklist, parsed by the supervisor from the engine's
own progress lines.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KGcjxF1cNLcuwc3DAPcnfj
This commit is contained in:
2026-09-21 12:32:19 +05:30
parent 1607f4ce74
commit 81e2c605b9
12 changed files with 261 additions and 79 deletions

View File

@@ -173,6 +173,8 @@ func describe(s EngineStatus) (state, label string) {
return "error", "Not running — " + firstLine(s.Error)
case s.State == "backoff":
return "error", fmt.Sprintf("Restarting (%d attempts)", s.Restarts)
case !s.Reachable && s.Progress != nil:
return "warn", fmt.Sprintf("Downloading %s… %d%%", s.Progress.What, s.Progress.Percent)
case !s.Reachable:
return "warn", "Starting…"
case len(s.Cameras) == 0: