The first five minutes, as the product and not as a developer's first run
The first launch was a code box with a link under it, then an empty Live screen with 'No cameras' in amber in a far corner, then a form asking for an IP address, and for the first few minutes of all of it the engine silently downloading 275 MB with nothing on screen but a stopped-looking status. Walked in a browser with the new mock; nobody who was not an installer would have got through it. Now: a welcome that asks the one question a shop owner can answer - managed from a head office, or on this PC only - with each path in a sentence; a Getting Started checklist on Live that reads its three steps from the engine and ticks them itself (recognition ready, camera added and connected, camera proven by a walk-past), with the one button for the next step, and that disappears the moment somebody is recognised; and the model download reported as a percentage in the tray, the sidebar and the checklist, parsed by the supervisor from the engine's own progress lines. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KGcjxF1cNLcuwc3DAPcnfj
This commit is contained in:
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desktop/frontend/dist/assets/index-Be_Iv2Nz.js
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desktop/frontend/dist/assets/index-uOKaPIDr.js
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desktop/frontend/dist/index.html
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desktop/frontend/dist/index.html
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@@ -4,8 +4,8 @@
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Behavision</title>
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<script type="module" crossorigin src="./assets/index-uOKaPIDr.js"></script>
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<link rel="stylesheet" crossorigin href="./assets/index-CGAmTH1J.css">
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<script type="module" crossorigin src="./assets/index-Be_Iv2Nz.js"></script>
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<link rel="stylesheet" crossorigin href="./assets/index-lhDNZRcC.css">
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</head>
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<body>
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<div id="root"></div>
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@@ -133,7 +133,7 @@ export default function App() {
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</div>
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</aside>
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<main className="main">
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<Current session={session} />
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<Current session={session} onNavigate={setView} />
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{/* Loya's door, top right of every screen. A buddy you have to find in
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a sidebar is not around; one in the corner is. */}
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{!helping && (
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@@ -172,6 +172,7 @@ function EngineBox() {
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// what this panel showed while recognition was visibly running.
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if (!running && s.reachable) { tone = 'warn'; text = 'Running outside the app' }
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else if (s.state === 'failed' || s.state === 'backoff') { tone = 'bad'; text = 'Not running' }
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else if (running && !s.reachable && s.progress) { tone = 'warn'; text = `Downloading ${s.progress.what}… ${s.progress.percent}%` }
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else if (running && !s.reachable) { tone = 'warn'; text = 'Starting…' }
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else if (running && cams.length === 0) { tone = 'warn'; text = 'No cameras' }
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else if (running && up === 0) { tone = 'bad'; text = 'No camera connected' }
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@@ -610,3 +610,27 @@ tr.click { cursor: pointer; } tr.click:hover td { background: var(--s2); }
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.foundlist .mono { font-family: var(--font-mono); font-size: 12.5px; min-width: 120px; }
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.foundlist .what { flex: 1; color: var(--ink-2); }
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.foundlist li.rescan button { width: auto; border: 0; background: none; padding: 4px 0; color: var(--ink-3); }
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/* Welcome: two paths, each a card. */
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.login .box.wide { max-width: 640px; }
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.choices { display: grid; grid-template-columns: 1fr 1fr; gap: var(--sp-3); margin-top: var(--sp-2); }
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@media (max-width: 720px) { .choices { grid-template-columns: 1fr; } }
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.choice { display: flex; flex-direction: column; align-items: flex-start; gap: 8px; text-align: left; padding: var(--sp-4);
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border-radius: var(--r-lg); border: 1px solid var(--line); background: var(--s2); color: var(--ink); cursor: pointer; }
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.choice:hover { border-color: var(--accent); background: var(--accent-3); }
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.choice b { font-size: 14px; }
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.choice span { font-size: 12.5px; color: var(--ink-2); line-height: 1.5; }
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.choice em { font-family: var(--font-mono); font-style: normal; font-size: 11.5px; }
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.choice svg { color: var(--accent); }
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.login .foot em { font-style: normal; color: var(--ink-2); }
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.linkbtn { display: inline-flex; align-items: center; gap: 6px; }
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/* Getting started */
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.starter { margin-bottom: var(--sp-4); }
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.starter .panelhead { padding: var(--sp-3) var(--sp-4); }
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.starter .steps { margin: 0; padding: var(--sp-3) var(--sp-4) 0; }
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.starter .steps.compact li { padding: var(--sp-3) var(--sp-4) var(--sp-3) 52px; }
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.starter .steps li .btn { margin-top: var(--sp-2); }
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.starter .note { padding: var(--sp-3) var(--sp-4); font-size: 12px; }
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.btn.ghost { background: none; border-color: transparent; color: var(--ink-3); }
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.btn.ghost:hover { color: var(--ink); }
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@@ -16,7 +16,7 @@ import * as Icon from '../ui/icons.jsx'
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// No camera picture here - the person at the counter is not watching CCTV,
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// and a live video tile costs CPU the recognition pipeline needs. The picture
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// lives on the Cameras screen, where it is a setup tool.
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export default function Live() {
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export default function Live({ onNavigate }) {
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const { data, error } = usePolled(() => api.live(), 3000)
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const { data: pipe } = usePolled(() => api.pipelineStatus(), 5000)
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@@ -47,6 +47,8 @@ export default function Live() {
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<PipelineStrip pipe={pipe} cameras={cameras} up={up} />
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<GettingStarted cameras={cameras} arrivals={arrivals} onNavigate={onNavigate} />
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<div className="panel arrivals-panel">
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<div className="panelhead">
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<h3>Who just walked in</h3>
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@@ -82,6 +84,65 @@ export default function Live() {
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)
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}
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// The first five minutes, as a checklist that ticks itself.
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//
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// Before this the Live screen after install was "Nobody yet" over a row of
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// dashes, with an amber "No cameras" in the far corner. Nothing said what to
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// do next. This says the three things, in order, and each step reads its own
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// state from the engine: recognition ready, a camera added, the camera
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// proven by a walk-past. It disappears on its own once someone has actually
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// been recognised, because at that point the product has explained itself.
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function GettingStarted({ cameras, arrivals, onNavigate }) {
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const { data: eng } = usePolled(() => api.engineStatus(), 4000)
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const [hidden, setHidden] = useState(() => { try { return localStorage.getItem('bv.gettingStarted') === 'done' } catch { return false } })
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const hasCamera = cameras.length > 0
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const anyUp = cameras.some(c => c.connected)
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const { data: checks } = usePolled(async () => {
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const out = {}
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for (const c of cameras) { try { out[c.camera_id] = await api.placementResult(c.camera_id) } catch { /* not yet */ } }
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return out
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}, 10000, [cameras.map(c => c.camera_id).join('|')])
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const proven = Object.values(checks ?? {}).some(r => r && !r.running && r.verdict === 'good')
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const recognised = arrivals.length > 0
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if (hidden || recognised) return null
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const engineReady = Boolean(eng?.reachable && eng?.recognition_model)
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const progress = eng?.progress
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const steps = [
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{ done: engineReady, now: !engineReady,
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title: engineReady ? `Recognition ready (${eng.recognition_model})` : progress ? `Downloading ${progress.what}… ${progress.percent}%` : 'Starting recognition…',
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text: engineReady ? null : 'First start downloads about 275 MB of recognition models. A few minutes on a normal connection; nothing to do meanwhile.' },
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{ done: hasCamera && anyUp, now: engineReady && !(hasCamera && anyUp),
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title: hasCamera ? (anyUp ? 'Camera connected' : 'Camera added — not connecting yet') : 'Add your camera',
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text: hasCamera ? (anyUp ? null : 'Check its password and stream path under Cameras → Edit.') : 'Behavision can find it on the network; you type only its password.',
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action: hasCamera ? null : { label: 'Add camera', go: 'cameras' } },
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{ done: proven, now: hasCamera && anyUp && !proven,
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title: proven ? 'Camera proven — it can recognise faces' : 'Walk past the camera',
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text: proven ? null : 'Run Check placement and walk past like a customer for 25 seconds. Only a “good” verdict means it will recognise people.',
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action: hasCamera && anyUp && !proven ? { label: 'Check placement', go: 'cameras' } : null },
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]
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return (
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<section className="panel starter">
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<div className="panelhead">
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<h3>Getting started</h3>
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<button className="btn sm ghost" onClick={() => { try { localStorage.setItem('bv.gettingStarted', 'done') } catch {} ; setHidden(true) }}>Hide</button>
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</div>
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<ol className="steps compact">
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{steps.map((st, i) => (
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<li key={i} className={st.done ? 'done' : st.now ? 'now' : ''}>
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<b>{st.title}</b>
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{st.text && <span>{st.text}</span>}
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{st.action && <button className="btn sm primary" onClick={() => onNavigate?.(st.action.go)}>{st.action.label}</button>}
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</li>
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))}
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</ol>
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<p className="note">The moment a customer is recognised, this list goes away.</p>
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</section>
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)
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}
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// One customer, big enough to match against the person in front of you.
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function Arrival({ e, fresh }) {
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const isNew = e.type === 'person.new'
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@@ -15,7 +15,6 @@ export default function Setup({ onDone, onCancel }) {
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const [code, setCode] = useState('')
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const [busy, setBusy] = useState(null)
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const [error, setError] = useState(null)
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const [alone, setAlone] = useState(false)
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async function submit(e) {
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e.preventDefault()
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@@ -40,13 +39,66 @@ export default function Setup({ onDone, onCancel }) {
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}
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}
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// First launch: a choice, not a code box. Two thirds of the people who
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// open this have no idea what an installation code is; the other third has
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// one in their hand. Both must see their own path in the first second.
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const [path, setPath] = useState(onCancel ? 'code' : null)
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if (path === null) {
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return (
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<div className="login">
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<div className="box wide">
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<span className="mark"><img src={logo} alt="" /></span>
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<h1>Welcome to Behavision</h1>
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<p className="lead">
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This PC will watch your shop’s cameras and recognise returning customers.
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First, one question: is this shop managed from a head office?
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</p>
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<div className="choices">
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<button type="button" className="choice" onClick={() => setPath('code')}>
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<Icon.Cloud size={22} />
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<b>Yes — I have an installation code</b>
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<span>Head office gave you a code like <em>ABCDEF-123456-…</em>. This PC joins that shop and gets its cameras from there.</span>
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</button>
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<button type="button" className="choice" onClick={() => setPath('alone')}>
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<Icon.Shield size={22} />
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<b>No — set up on this PC only</b>
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<span>Cameras, customers and recognition stay on this PC. Nothing is sent anywhere. You can link to a head office later.</span>
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</button>
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</div>
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</div>
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</div>
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)
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}
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if (path === 'alone') {
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return (
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<div className="login">
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<div className="box">
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<span className="mark"><img src={logo} alt="" /></span>
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<h1>On this PC only</h1>
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<p className="lead">
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Behavision will run entirely here. Next you’ll add your camera — it can find it on the network for you — and walk past it once so it can prove it works.
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</p>
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{error && <div className="err"><Icon.Warning size={15} />{error}</div>}
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<button type="button" className="btn primary" disabled={!!busy} onClick={standalone}>
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{busy === 'alone' ? 'Setting up…' : 'Continue'}
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</button>
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<div className="alt">
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<button type="button" className="linkbtn" onClick={() => setPath(null)}><Icon.Back size={14} /> Back</button>
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</div>
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</div>
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</div>
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)
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}
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return (
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<div className="login">
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<div className="box">
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<span className="mark"><img src={logo} alt="" /></span>
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<h1>{onCancel ? 'Link to head office' : 'Set up this PC'}</h1>
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<h1>{onCancel ? 'Link to head office' : 'Join your shop'}</h1>
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<p className="lead">
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Type the installation code for this shop. You only do this once.
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Type the installation code head office gave you. It works once, and this PC becomes that shop.
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</p>
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<form onSubmit={submit}>
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{error && <div className="err"><Icon.Warning size={15} />{error}</div>}
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@@ -67,38 +119,12 @@ export default function Setup({ onDone, onCancel }) {
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</button>
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</form>
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<p className="foot">
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The code works once. Ask whoever manages your shops for it — they can
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create one from the Behavision platform, under the shop.
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Don’t have one? Whoever runs head office creates it under the shop: <em>Shops → the shop → Set up a shop PC</em>.
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</p>
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{/* The second way out of this screen, and the reason it exists.
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Recognition, the cameras and this shop's own gallery all run on
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this PC and need no server, so a shop with one till and no head
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office was being blocked from adding a camera until somebody
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issued it a code — the software refusing to do the thing it is
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for. Linking later is still one click away, and it keeps the
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visits already recorded here. */}
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<div className="alt">
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{onCancel
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? <button type="button" className="linkbtn" onClick={onCancel}>
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Not now — go back
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</button>
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: !alone
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? <button type="button" className="linkbtn" onClick={() => setAlone(true)}>
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No head office — set this PC up on its own
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</button>
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: <>
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<p className="note">
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This PC will watch its cameras and recognise returning
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customers on its own. Nothing is sent anywhere. You can link
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it to head office later without losing anything recorded
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here.
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</p>
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<button type="button" className="btn" disabled={!!busy}
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onClick={standalone}>
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{busy === 'alone' ? 'Setting up…' : 'Use this PC on its own'}
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</button>
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</>}
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? <button type="button" className="linkbtn" onClick={onCancel}>Not now — go back</button>
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: <button type="button" className="linkbtn" onClick={() => setPath(null)}><Icon.Back size={14} /> Back</button>}
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</div>
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</div>
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</div>
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Block a user