The first five minutes, as the product and not as a developer's first run
The first launch was a code box with a link under it, then an empty Live screen with 'No cameras' in amber in a far corner, then a form asking for an IP address, and for the first few minutes of all of it the engine silently downloading 275 MB with nothing on screen but a stopped-looking status. Walked in a browser with the new mock; nobody who was not an installer would have got through it. Now: a welcome that asks the one question a shop owner can answer - managed from a head office, or on this PC only - with each path in a sentence; a Getting Started checklist on Live that reads its three steps from the engine and ticks them itself (recognition ready, camera added and connected, camera proven by a walk-past), with the one button for the next step, and that disappears the moment somebody is recognised; and the model download reported as a percentage in the tray, the sidebar and the checklist, parsed by the supervisor from the engine's own progress lines. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KGcjxF1cNLcuwc3DAPcnfj
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@@ -561,6 +561,8 @@ type EngineStatus struct {
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Reachable bool `json:"reachable"`
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Model string `json:"recognition_model,omitempty"`
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Cameras map[string]bool `json:"cameras,omitempty"`
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// Progress is the first-run model download, when one is happening.
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Progress *agentengine.Progress `json:"progress,omitempty"`
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}
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func (a *App) EngineStatus() EngineStatus {
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@@ -571,6 +573,9 @@ func (a *App) EngineStatus() EngineStatus {
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st, err := a.sup.State()
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out.State = string(st)
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out.Restarts = a.sup.Restarts()
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if p := a.sup.Progress(); p.What != "" {
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out.Progress = &p
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}
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if err != nil {
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out.Error = err.Error()
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}
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