Live camera view in the app, and the green light that was lying about it
Two changes, and the second was found by verifying the first. ## Watching a camera from the app, in another building Snapshots answer "is that camera working". They do not answer "what is happening in my shop right now", which is what somebody who opens the app away from the counter is asking. Head office's browser already had that answer - LiveHub plus cameras.Live, where the shop PC asks outbound whether anybody is watching and pushes JPEG frames for as long as somebody is - and the app could not reach it. cloud.CameraLive opens that feed and the app's own loopback relay re-emits it as multipart MJPEG. That is the trick: frames arrive base64 over SSE, an <img> cannot render that, and an <img> renders MJPEG natively - so a tile is an ordinary <img> pointed at loopback whether the camera is in this room or another city. - Reconnecting happens in the relay, not the page. The server caps one push at five minutes, so doing it here means the <img> never sees the stream end. - The headers are flushed before the first frame. Go writes them on the first body write, so without that the whole response waits for the shop PC to start pushing. Measured against production: 30 seconds and not even a Content-Type, which surfaces as the request timing out. - One camera at a time. Watching makes a shop PC upload, so a grid that went live at once would put an estate's worth of cameras on the wire because somebody opened a page. - live.mjpeg is behind the same per-run token as the engine routes, and a wrong token is a 404 that never reaches head office at all. - CameraLive uses its own HTTP client: the shared one's 30s timeout covers the whole response and would sever a working view every thirty seconds - the trap that made the server set WriteTimeout to zero for its own SSE endpoint. ## A camera read "Connected" for 34 minutes after the shop PC went blind Which is why the verification above looked like a failure: head office registered the viewer and no frame ever came. reportWith returns early when the engine is unreachable - correctly, it has nothing to say - so the last state it sent stays in the database looking current. Measured live: cam2 and entrance both reading Connected, in green, with last_seen_at 34 minutes old, while the heartbeat from the same PC said cameras_up 0 of 0. Two surfaces reading two stored fields and disagreeing. false could not be the answer. It means "this camera is not connecting", which sends an installer to check cabling on a camera that was working perfectly the last time anybody could ask it. So there are four states and one function: connected reported recently, and working not_connecting reported recently, and the stream will not open waiting no shop PC has ever reported this camera stale reported once, and not lately - Connected is CLEARED when stale or waiting. A stale true left in place stays available to every client reading the field directly, and leaves two fields on one object disagreeing - how the shops screen once came out labelled Working, in green, above "2 of 3 cameras not connecting". - Computed in scanCamera, so every camera anybody reads passes through it. A state computed per handler is one a handler forgets, and this had already reached three screens. - CameraStaleAfter is 5 minutes: five missed reports, not one. Same reasoning as three missed heartbeats - an indicator that cries wolf gets ignored. - An unparseable last_seen_at is stale. It should be impossible, which is why it must not fall through to the state that says everything is fine. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KGcjxF1cNLcuwc3DAPcnfj
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77
CLAUDE.md
77
CLAUDE.md
@@ -3359,3 +3359,80 @@ live one.
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- **With no engine AND nobody signed in, the engine error is still the answer.**
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There is nothing else to show and the person is most likely setting this PC
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up; naming head office there points them at a step they have not reached.
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## Watching a camera from the app, in another building
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Snapshots answer *"is that camera working"*. They do not answer *"what is
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happening in my shop right now"*, which is what somebody who opens the app
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away from the counter is asking. Head office's browser already had the answer
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— `LiveHub` plus `cameras.Live`, where the shop PC asks outbound whether
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anybody is watching and pushes JPEG frames up for exactly as long as somebody
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is — and the app could not reach it.
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`cloud.CameraLive` opens that feed and the app's own loopback relay re-emits
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it as **multipart MJPEG**, which is the whole trick: frames arrive base64 over
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SSE, an `<img>` cannot render that, and an `<img>` renders MJPEG natively. So a
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tile is an ordinary `<img>` pointed at loopback whether the camera is in this
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room or another city, and no screen has to know which.
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- **Reconnecting happens in the relay, not the page.** The server caps one push
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at five minutes so a tab left open for a week cannot leave a shop uploading
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for a week. Doing it here means the `<img>` never sees the stream end.
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- **The headers are flushed before the first frame.** Go writes them on the
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first body write, so without that the whole response — status line included —
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waits for the shop PC to start pushing. Measured against production: thirty
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seconds and not even a `Content-Type`, which surfaces as the *request* timing
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out rather than a stream that has not painted yet.
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- **One camera at a time.** Watching makes a shop PC upload, so a grid that
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went live at once would put an estate's worth of cameras on the wire because
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somebody opened a page. `Watch live` is per tile and toggles the previous one
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off.
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- **`live.mjpeg` is behind the same per-run token as the engine routes**, and a
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wrong token is a 404 that never reaches head office at all. It is a live view
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of a shop floor; the relay being on loopback is not on its own a control.
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- **`CameraLive` uses its own HTTP client.** The shared one has a 30-second
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timeout that covers the whole response and would therefore sever a working
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live view every thirty seconds — the same trap that made the server set
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`WriteTimeout` to zero for its own SSE endpoint.
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## A camera read "Connected" for 34 minutes after the shop PC went blind
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Found while verifying the live view against production, and it is the reason
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that verification looked like a failure: head office registered the viewer and
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no frame ever came.
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`reportWith` returns early when the engine is unreachable — correctly, because
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it has nothing to say — so the last state it sent **stays in the database
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looking current**. Measured on the live estate: `cam2` and `entrance` both
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reading **Connected**, in green, with `last_seen_at` thirty-four minutes old,
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while the heartbeat from the same PC said `cameras_up: 0, cameras_total: 0`.
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Two surfaces reading two stored fields and disagreeing about one fact.
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`false` could not be the answer. It means *"this camera is not connecting"*,
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which sends an installer to check cabling on a camera that was working
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perfectly the last time anybody could ask it. So there are four states, not
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three, and `api.CameraState` is the one function that decides them:
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| state | meaning | what to do |
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|---|---|---|
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| `connected` | reported within `CameraStaleAfter`, and working | — |
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| `not_connecting` | reported recently, and the stream will not open | check the address, password, cabling |
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| `waiting` | no shop PC has ever reported this camera | it has not reached the PC yet |
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| `stale` | reported once, and not lately | check the PC is on and Behavision is running |
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- **`Connected` is CLEARED when the state is `stale` or `waiting`.** Leaving a
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stale `true` in place keeps the lie available to every client that reads the
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field directly — a mobile app, a script, an older desktop build — and leaves
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two fields on one object disagreeing, which is exactly how the shops screen
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once came out labelled **Working**, in green, above *"2 of 3 cameras not
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connecting"*.
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- **It is computed in `scanCamera`**, so every camera anybody reads passes
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through it. A state computed per handler is a state one handler forgets, and
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this one had already reached three screens.
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- **`CameraStaleAfter` is 5 minutes — five missed reports, not one.** The agent
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reports on a 60-second tick, so one miss is a dropped packet. Same reasoning
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as a site being offline after three missed heartbeats: an indicator that
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cries wolf is one people learn to ignore.
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- **An unparseable `last_seen_at` is stale**, not connected. It should be
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impossible, which is precisely why it must not fall through to the state that
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says everything is fine.
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