update on the agents and registry side
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src/lib/assistant/skills/SkillRegistry.js
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123
src/lib/assistant/skills/SkillRegistry.js
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// ==============================|| Doormile AI — Skill Registry ||============================== //
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//
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// The console's eight monitoring skills: their RULES live in code
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// (./definitions), their SETTINGS — enabled, thresholds — live in the backend
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// agent registry (/admin/ai/skills, edited in Settings → Skills & Tools). This
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// class joins the two.
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//
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// On the feat/agentic-ops-layer branch these settings were kept in the
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// browser's localStorage, so a threshold tuned on one machine changed nothing
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// on any other, and two operators could look at the same board through
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// different rules. Ported onto main in Phase 3 of docs/agent-platform-plan.md,
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// the settings come from the registry instead, and nothing is stored locally.
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//
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// Until the registry answers (first load, a network error, a partner login
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// that is not allowed to read it) every skill runs on its code defaults, and
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// `getSource()` says so, so the banner can tell the operator which settings it
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// is running on rather than implying they are the tuned ones.
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import { SlaGuardianSkill } from './definitions/SlaGuardianSkill';
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import { DoorstepStallSkill } from './definitions/DoorstepStallSkill';
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import { FleetBalancerSkill } from './definitions/FleetBalancerSkill';
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import { HighValueCodSkill } from './definitions/HighValueCodSkill';
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import { RiderBatterySafetySkill } from './definitions/RiderBatterySafetySkill';
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import { HubCongestionSkill } from './definitions/HubCongestionSkill';
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import { LateDispatchSkill } from './definitions/LateDispatchSkill';
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import { CashExposureSkill } from './definitions/CashExposureSkill';
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export const DEFAULT_SKILLS = [
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SlaGuardianSkill,
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DoorstepStallSkill,
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FleetBalancerSkill,
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HighValueCodSkill,
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RiderBatterySafetySkill,
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HubCongestionSkill,
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LateDispatchSkill,
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CashExposureSkill
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];
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/** A stored value outside the definition's range falls back to its default. */
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const inRange = (config, v) =>
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typeof v === 'number' && Number.isFinite(v) && v >= config.min && v <= config.max;
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class SkillRegistryClass {
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constructor() {
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this.skills = new Map();
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this.listeners = new Set();
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this.config = {}; // { [skillId]: { enabled: boolean, thresholds: { [key]: number } } }
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this.source = 'defaults';
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DEFAULT_SKILLS.forEach((skill) => this.skills.set(skill.id, skill));
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}
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/**
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* Adopt the registry's settings. `rows` is the /admin/ai/skills response;
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* rows for skills this console does not implement are ignored.
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*/
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applyRegistryConfig(rows) {
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const next = {};
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(Array.isArray(rows) ? rows : []).forEach((row) => {
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if (!row || !this.skills.has(row.skillid)) return;
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next[row.skillid] = {
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enabled: Boolean(row.enabled),
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thresholds: row.thresholds && typeof row.thresholds === 'object' ? row.thresholds : {}
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};
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});
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this.config = next;
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this.source = 'registry';
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this.notify();
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}
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/** Forget the registry's settings and run on code defaults. */
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clearRegistryConfig() {
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if (this.source === 'defaults' && !Object.keys(this.config).length) return;
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this.config = {};
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this.source = 'defaults';
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this.notify();
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}
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/** 'registry' when running on the tuned settings, 'defaults' otherwise. */
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getSource() {
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return this.source;
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}
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getAllSkills() {
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return Array.from(this.skills.values()).map((skill) => {
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const cfg = this.config[skill.id];
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const enabled = cfg ? cfg.enabled : (skill.defaultEnabled ?? true);
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const effectiveThresholds = {};
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Object.entries(skill.thresholds || {}).forEach(([key, config]) => {
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const stored = cfg?.thresholds?.[key];
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effectiveThresholds[key] = { ...config, currentValue: inRange(config, stored) ? stored : config.value };
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});
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return { ...skill, enabled, effectiveThresholds };
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});
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}
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getActiveSkills() {
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return this.getAllSkills().filter((s) => s.enabled);
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}
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getSkill(skillId) {
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return this.getAllSkills().find((s) => s.id === skillId);
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}
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subscribe(listener) {
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this.listeners.add(listener);
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return () => this.listeners.delete(listener);
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}
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notify() {
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const all = this.getAllSkills();
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this.listeners.forEach((fn) => {
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try {
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fn(all);
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} catch {
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// One listener failing must not stop the others hearing the change.
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}
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});
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}
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}
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export const SkillRegistry = new SkillRegistryClass();
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