import React, { useRef, useEffect } from 'react'
import { useFrame } from '@react-three/fiber'
import * as THREE from 'three'
import { useSceneStore } from '../store/useSceneStore'
// The exact calculated world coordinates of the 10 street light heads in the scene
const streetLightsData = [
{ pos: [0, 4.2, -4.56], target: [0, 0, -4.56] },
{ pos: [9.113, 4.2, 0.944], target: [9.113, 0, 0.944] },
{ pos: [-10.158, 4.2, -9.874], target: [-10.158, 0, -9.874] },
{ pos: [3.513, 4.2, 9.195], target: [3.513, 0, 9.195] },
{ pos: [3.96, 4.2, -21.17], target: [3.96, 0, -21.17] },
{ pos: [12.25, 4.2, -16.7], target: [12.25, 0, -16.7] },
{ pos: [3.052, 4.2, -12.335], target: [3.052, 0, -12.335] },
{ pos: [-2.03, 4.2, -16.89], target: [-2.03, 0, -16.89] },
{ pos: [-27.151, 3.98, -9], target: [-27.151, 0, -9] }
]
const bulbOffColor = new THREE.Color('#333333')
const bulbOnColor = new THREE.Color('#ffdf6d')
const emissiveOffColor = new THREE.Color('#000000')
const emissiveOnColor = new THREE.Color('#ffdf6d')
function SingleStreetLight({ pos, targetPos }) {
const lightRef = useRef()
const targetRef = useRef()
const bulbRef = useRef()
useEffect(() => {
if (lightRef.current && targetRef.current) {
lightRef.current.target = targetRef.current
lightRef.current.target.updateMatrixWorld()
}
}, [])
useFrame(() => {
// Day-to-Night factor (disabled: streetlights stay off)
const nightFactor = 0
// Smoothly scale spotlights intensity
if (lightRef.current) {
lightRef.current.intensity = nightFactor * 12.0
}
// Interpolate light bulb material colors to simulate glowing filament
if (bulbRef.current) {
bulbRef.current.material.color.lerpColors(bulbOffColor, bulbOnColor, nightFactor)
bulbRef.current.material.emissive.lerpColors(emissiveOffColor, emissiveOnColor, nightFactor)
}
})
return (
{/* Spotlight casting cone of light downward */}
{/* Glowing bulb mesh placed exactly at the light coordinates */}
)
}
export default React.memo(function StreetLights() {
return (
{streetLightsData.map((light, index) => (
))}
)
})