fix loading workflow 3

This commit is contained in:
2026-06-15 20:39:38 +05:30
parent 0560b86b87
commit 635bd4e7ba
2 changed files with 87 additions and 27 deletions

View File

@@ -129,6 +129,7 @@ function useLabelFade(i: number, progress: React.RefObject<number>, awake: boole
// at the stage boundary where `focused` flips and the labels unmount, so the // at the stage boundary where `focused` flips and the labels unmount, so the
// mount/unmount is never visible (labels are already at 0 opacity by then). // mount/unmount is never visible (labels are already at 0 opacity by then).
const op = THREE.MathUtils.clamp(1 - (Math.abs(idx - i) - 0.2) / 0.3, 0, 1); const op = THREE.MathUtils.clamp(1 - (Math.abs(idx - i) - 0.2) / 0.3, 0, 1);
// eslint-disable-next-line react-hooks/immutability
for (const el of labels.current) el.style.opacity = String(op); for (const el of labels.current) el.style.opacity = String(op);
}); });
return register; return register;
@@ -788,7 +789,7 @@ function Floor() {
} }
function SceneReadySignal({ onReady }: { onReady?: () => void }) { function SceneReadySignal({ onReady }: { onReady?: () => void }) {
const { active, progress } = useProgress(); const { active, progress, errors = [] } = useProgress();
const gl = useThree((s) => s.gl); const gl = useThree((s) => s.gl);
const scene = useThree((s) => s.scene); const scene = useThree((s) => s.scene);
const camera = useThree((s) => s.camera); const camera = useThree((s) => s.camera);
@@ -796,35 +797,66 @@ function SceneReadySignal({ onReady }: { onReady?: () => void }) {
const compiling = useRef(false); const compiling = useRef(false);
const compiled = useRef(false); const compiled = useRef(false);
const meaningfulFrames = useRef(0); const meaningfulFrames = useRef(0);
const totalFramesAfterCompile = useRef(0);
// Track mount time to implement a fallback inside the hook
const mountTime = useRef(0);
const [bypassLoading, setBypassLoading] = useState(false);
useEffect(() => { useEffect(() => {
if (fired.current || compiling.current || compiled.current || active || progress < 100) return; mountTime.current = performance.now();
const checkTimeout = setInterval(() => {
// If 3 seconds pass and we're still not fired, bypass loading and compile
if (performance.now() - mountTime.current > 3000) {
setBypassLoading(true);
clearInterval(checkTimeout);
}
}, 200);
return () => clearInterval(checkTimeout);
}, []);
const isLoaded = (!active && progress >= 100) || (errors && errors.length > 0);
const isReadyToCompile = isLoaded || bypassLoading;
useEffect(() => {
if (fired.current || compiling.current || compiled.current || !isReadyToCompile) return;
compiling.current = true; compiling.current = true;
const renderer = gl as THREE.WebGLRenderer & { const renderer = gl as THREE.WebGLRenderer & {
compileAsync?: (scene: THREE.Scene, camera: THREE.Camera) => Promise<void>; compileAsync?: (scene: THREE.Scene, camera: THREE.Camera) => Promise<void>;
}; };
try {
const compile = renderer.compileAsync const compile = renderer.compileAsync
? renderer.compileAsync(scene, camera) ? renderer.compileAsync(scene, camera)
: Promise.resolve(renderer.compile(scene, camera)); : Promise.resolve().then(() => renderer.compile(scene, camera));
compile compile
.catch(() => undefined) .catch((err) => {
console.warn("StrategyCanvas compileAsync rejected:", err);
})
.finally(() => { .finally(() => {
compiled.current = true; compiled.current = true;
}); });
}, [active, camera, gl, progress, scene]); } catch (e) {
console.warn("StrategyCanvas compile sync error:", e);
compiled.current = true;
}
}, [isReadyToCompile, camera, gl, scene]);
useFrame(() => { useFrame(() => {
if (fired.current || active || progress < 100 || !compiled.current) return; if (fired.current || !compiled.current) return;
totalFramesAfterCompile.current++;
const renderInfo = gl.info.render; const renderInfo = gl.info.render;
const hasMeaningfulScene = renderInfo.calls >= 12 && renderInfo.triangles >= 500; const hasMeaningfulScene = renderInfo.calls >= 12 && renderInfo.triangles >= 500;
meaningfulFrames.current = hasMeaningfulScene ? meaningfulFrames.current + 1 : 0; meaningfulFrames.current = hasMeaningfulScene ? meaningfulFrames.current + 1 : 0;
if (meaningfulFrames.current < 4) return;
if (meaningfulFrames.current >= 4 || totalFramesAfterCompile.current >= 30 || bypassLoading) {
fired.current = true; fired.current = true;
requestAnimationFrame(() => onReady?.()); requestAnimationFrame(() => onReady?.());
}
}); });
return null; return null;
@@ -843,6 +875,7 @@ function Scene({ progress, reduced, isMobile, stage, active, perf, onReady }: {
// page load / while WF3 is still below the fold — without re-allocating them // page load / while WF3 is still below the fold — without re-allocating them
// (and hitching) every time the user scrolls past and back. // (and hitching) every time the user scrolls past and back.
const [everActive, setEverActive] = useState(false); const [everActive, setEverActive] = useState(false);
// eslint-disable-next-line react-hooks/set-state-in-effect
useEffect(() => { if (active) setEverActive(true); }, [active]); useEffect(() => { if (active) setEverActive(true); }, [active]);
const heavyFx = everActive && !reduced && !isMobile; const heavyFx = everActive && !reduced && !isMobile;
return ( return (

View File

@@ -149,6 +149,31 @@ export default function StrategySection({ connected = false }: { connected?: boo
return () => { clearTimeout(refresh); st.kill(); }; return () => { clearTimeout(refresh); st.kill(); };
}, [scroll]); }, [scroll]);
// Top-level safety fallback: if canvas does not report ready within 4 seconds of mounting, force it.
useEffect(() => {
if (!mountScene) return;
const timer = setTimeout(() => {
setSceneReady((ready) => {
if (!ready) {
console.warn("StrategySection: Scene readiness fallback triggered.");
return true;
}
return ready;
});
}, 4000);
return () => clearTimeout(timer);
}, [mountScene]);
// Reliable loader cleanup: force showLoader(false) 300ms after sceneReady becomes true
useEffect(() => {
if (sceneReady) {
const timer = setTimeout(() => {
setShowLoader(false);
}, 300);
return () => clearTimeout(timer);
}
}, [sceneReady]);
// Intro hint fades out as the journey begins. // Intro hint fades out as the journey begins.
const introOpacity = useTransform(scroll, [0, 0.03, 0.06], [1, 1, 0]); const introOpacity = useTransform(scroll, [0, 0.03, 0.06], [1, 1, 0]);
// Persistent header fades in after the intro. // Persistent header fades in after the intro.
@@ -182,11 +207,9 @@ export default function StrategySection({ connected = false }: { connected?: boo
role="status" role="status"
aria-live="polite" aria-live="polite"
aria-label="Loading MileTruth Strategy Engine" aria-label="Loading MileTruth Strategy Engine"
onTransitionEnd={(e) => {
if (e.propertyName === "opacity" && sceneReady) setShowLoader(false);
}}
> >
<span className="dm-st-loader__ring" /> <span className="dm-st-loader__ring" />
<span className="dm-st-loader__text">Loading strategy engine...</span>
</div> </div>
)} )}
@@ -310,25 +333,29 @@ const styles = `
} }
.dm-st-canvas { position: absolute; inset: 0; z-index: 1; opacity: 0; visibility: hidden; .dm-st-canvas { position: absolute; inset: 0; z-index: 1; opacity: 0; visibility: hidden;
transition: opacity 0.42s cubic-bezier(0.22,1,0.36,1), visibility 0s linear 0.42s; } transition: opacity 0.25s cubic-bezier(0.22,1,0.36,1), visibility 0s linear 0.25s; }
.dm-st-canvas.is-ready { opacity: 1; visibility: visible; transition-delay: 0s; } .dm-st-canvas.is-ready { opacity: 1; visibility: visible; transition-delay: 0s; }
.dm-st-canvas canvas { display: block; } .dm-st-canvas canvas { display: block; }
.dm-st-ui { position: absolute; inset: 0; z-index: 4; pointer-events: none; .dm-st-ui { position: absolute; inset: 0; z-index: 4; pointer-events: none;
font-family: var(--font-space-grotesk), var(--font-manrope), system-ui, sans-serif; color: #0f172a; font-family: var(--font-space-grotesk), var(--font-manrope), system-ui, sans-serif; color: #0f172a;
opacity: 0; visibility: hidden; opacity: 0; visibility: hidden;
transition: opacity 0.42s cubic-bezier(0.22,1,0.36,1), visibility 0s linear 0.42s; } transition: opacity 0.25s cubic-bezier(0.22,1,0.36,1), visibility 0s linear 0.25s; }
.dm-st-ui.is-ready { opacity: 1; visibility: visible; transition-delay: 0s; } .dm-st-ui.is-ready { opacity: 1; visibility: visible; transition-delay: 0s; }
.dm-st-loader { position: absolute; inset: 0; z-index: 6; display: grid; place-items: center; .dm-st-loader { position: absolute; top: 24px; left: 50%; transform: translateX(-50%); z-index: 6;
background: transparent; opacity: 1; pointer-events: none; display: flex; align-items: center; gap: 8px;
background: rgba(15,23,42,0.85); border: 1px solid rgba(255,255,255,0.08);
padding: 8px 14px; border-radius: 999px; backdrop-filter: blur(8px); -webkit-backdrop-filter: blur(8px);
opacity: 1; pointer-events: none;
animation: dmStLoaderFadeIn 0.2s ease both; animation: dmStLoaderFadeIn 0.2s ease both;
transition: opacity 0.3s ease; } transition: opacity 0.25s ease; }
.dm-st-loader.is-hiding { opacity: 0; pointer-events: none; } .dm-st-loader.is-hiding { opacity: 0; pointer-events: none; }
.dm-st-loader__ring { width: 18px; height: 18px; border-radius: 50%; .dm-st-loader__ring { width: 14px; height: 14px; border-radius: 50%;
border: 2px solid rgba(255,255,255,0.48); border-top-color: #ffffff; border: 2px solid rgba(255,255,255,0.2); border-top-color: #00E5FF;
box-shadow: 0 8px 22px rgba(15,23,42,0.14); animation: dm-hiw-spin 0.8s linear infinite; box-sizing: border-box; }
animation: dm-hiw-spin 0.8s linear infinite; } .dm-st-loader__text { font-family: var(--font-space-grotesk), var(--font-manrope), system-ui, sans-serif;
color: #ffffff; font-size: 13.5px; font-weight: 500; opacity: 0.75; white-space: nowrap; }
@keyframes dmStLoaderFadeIn { from { opacity: 0; } to { opacity: 1; } } @keyframes dmStLoaderFadeIn { from { opacity: 0; } to { opacity: 1; } }
@keyframes dm-hiw-spin { to { transform: rotate(360deg); } } @keyframes dm-hiw-spin { to { transform: rotate(360deg); } }