/*
Auto-generated by: https://github.com/pmndrs/gltfjsx
*/

import React, { useRef } from 'react'
import { useGLTF } from '@react-three/drei'

export function Model({ truckRef, wheelRefs, dashboardRefs, ...props }) {
  const { nodes, materials } = useGLTF('/models/3d_scene_final.glb')
  return (
    <group {...props} dispose={null}>
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Surface_Extension.geometry}
        material={materials.Dark_Asphalt}
        position={[-6.989, 0.002, 28.476]}
        rotation={[3.141, 0.531, 3.141]}
        scale={0.9}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Curb_Extension_Left.geometry}
        material={materials.Light_Concrete}
        position={[-10.137, 0.151, 28.274]}
        rotation={[3.141, 0.482, 3.141]}
        scale={[1.373, 0.9, 1.086]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Extension_Dash_01.geometry}
        material={materials.Lane_White}
        position={[-10.963, 0.224, 33.261]}
        rotation={[3.141, 0.531, 3.141]}
        scale={0.9}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Extension_Dash_02.geometry}
        material={materials.Lane_White}
        position={[-9.212, 0.223, 31.207]}
        rotation={[3.141, 0.531, 3.141]}
        scale={0.9}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Extension_Dash_03.geometry}
        material={materials.Lane_White}
        position={[-7.461, 0.222, 29.154]}
        rotation={[3.141, 0.531, 3.141]}
        scale={0.9}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Extension_Dash_04.geometry}
        material={materials.Lane_White}
        position={[-5.711, 0.222, 27.101]}
        rotation={[3.141, 0.531, 3.141]}
        scale={0.9}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Extension_Dash_05.geometry}
        material={materials.Lane_White}
        position={[-3.96, 0.221, 25.047]}
        rotation={[3.141, 0.531, 3.141]}
        scale={0.9}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Extension_Dash_06.geometry}
        material={materials.Lane_White}
        position={[-2.209, 0.221, 22.994]}
        rotation={[3.141, 0.531, 3.141]}
        scale={0.9}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Curb_Extension_Left001.geometry}
        material={materials.Light_Concrete}
        position={[-6.072, 0.13, 31.636]}
        rotation={[3.141, 0.482, 3.141]}
        scale={[1.373, 0.9, 1.086]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Uploaded_DoorMile_Logo_FirstWarehouse.geometry}
        material={materials.DoorMile_Uploaded_Red_Logo_Material}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Uploaded_DoorMile_Logo_FrontFascia.geometry}
        material={materials.DoorMile_Uploaded_White_Logo_Material}
        position={[-7.462, 2.155, -1.793]}
        scale={0.597}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.DoorMile_Subtitle_FirstWarehouse.geometry}
        material={materials.DoorMile_Subtitle_Dark_Grey}
        position={[24.959, 5.171, -32.83]}
        rotation={[Math.PI / 2, 0, 0.114]}
      />
      <group position={[-66.665, 0, 0]} rotation={[-Math.PI / 2, 0, 2.911]}>
        <group rotation={[Math.PI / 2, 0, 0]} scale={0.01}>
          <group
            position={[3502.014, 1497.275, -3517.582]}
            rotation={[-Math.PI / 2, 0, 0]}
            scale={100}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.Background_Tree_Atlas004_Background_Tree_Atlas_0.geometry}
              material={materials['Background_Tree_Atlas.001']}
              position={[-98.824, -28.41, -11.453]}
              scale={0.364}
            />
          </group>
          <group
            position={[-4574.379, 3.792, -2611.578]}
            rotation={[-Math.PI / 2, 0, 0]}
            scale={100}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.Background_Tree_Atlas009_Background_Tree_Atlas_0.geometry}
              material={materials['Background_Tree_Atlas.001']}
              position={[-21.243, -46.487, 2.533]}
            />
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.Background_Tree_Atlas009_Background_Tree_Atlas_0001.geometry}
              material={materials['Background_Tree_Atlas.001']}
              position={[-14.94, -62.254, 2.754]}
            />
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.Background_Tree_Atlas009_Background_Tree_Atlas_0002.geometry}
              material={materials['Background_Tree_Atlas.001']}
              position={[-34.222, -37.911, 2.533]}
            />
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.Background_Tree_Atlas009_Background_Tree_Atlas_0003.geometry}
              material={materials['Background_Tree_Atlas.001']}
              position={[-29.573, -44.823, 4.856]}
              scale={1.993}
            />
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.Background_Tree_Atlas009_Background_Tree_Atlas_0004.geometry}
              material={materials['Background_Tree_Atlas.001']}
              position={[-30.465, -15.089, 2.718]}
            />
          </group>
        </group>
      </group>
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.ABC_Factory_HubSign_TextPanel.geometry}
        material={materials.ABC_Factory_TextPanel_Material}
        position={[0, -0.141, 0]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Surface.geometry}
        material={materials.Dark_Asphalt}
        position={[0.013, -0.077, -0.026]}
      />
      <group ref={truckRef} position={[14.891, 0.284, -25.037]} rotation={[-Math.PI / 2, 0, -2.318]} scale={0.66}>
        <group rotation={[Math.PI / 2, 0, 0]}>
          <group position={[0.013, 0.67, 0.006]} rotation={[0, -Math.PI / 2, 0]} scale={1.155}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Blinkers_UCB_Lights_and_Glass_0.geometry}
              material={materials.UCB_Lights_and_Glass}
              position={[-0.385, -0.169, 2.347]}
            />
          </group>
          <group position={[-0.022, 1.668, 0.005]} rotation={[0, 1.571, 0]} scale={0.855}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Body_LCT13_07_Bodymat_0.geometry}
              material={materials.LCT13_07_Bodymat}
              position={[-0.068, -0.913, 3.472]}
            />
          </group>
          <group position={[2.106, 0.957, 0]} rotation={[0, 1.571, 0]}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Body_Badges_Carbadges_misc_U_0.geometry}
              material={materials.Carbadges_misc_U}
              position={[2.991, 4.057, 1.285]}
            />
          </group>
          <group position={[-0.045, 1.545, 0]} rotation={[Math.PI / 2, 0, 0]} scale={1.31}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Bottom_UCB_BOTTOM_0.geometry}
              material={materials.UCB_BOTTOM}
              position={[1.533, -0.01, 1.173]}
            />
          </group>
          <group position={[-2.77, 0.599, 0.006]} rotation={[0, -Math.PI / 2, 0]} scale={1.155}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Brakelights_UCB_Lights_and_Glass_0.geometry}
              material={materials.UCB_Lights_and_Glass}
              position={[-0.385, -0.108, -0.063]}
            />
          </group>
          <group
            position={[2.632, 0.474, 0]}
            rotation={[Math.PI, 0, Math.PI]}
            scale={[0.851, 0.851, 0.827]}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_BUMPER_FRONT_UCB_BOTTOM_0.geometry}
              material={materials.UCB_BOTTOM}
              position={[0.242, -0.064, 1.228]}
            />
          </group>
          <group
            position={[2.61, 0.474, 0]}
            rotation={[Math.PI, 0, Math.PI]}
            scale={[0.851, 0.851, 0.827]}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_BUMPER_FRONT_INNER_UCB_BOTTOM_0.geometry}
              material={materials.UCB_BOTTOM}
              position={[0.216, -0.064, 1.228]}
            />
          </group>
          <group position={[-2.761, 0.59, 0.005]} rotation={[0, -1.571, 0]} scale={1.155}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Bumper_rear_UCB_BOTTOM_0.geometry}
              material={materials.UCB_BOTTOM}
              position={[-0.385, -0.099, -0.056]}
            />
          </group>
          <group
            position={[2.048, 1.645, 0.919]}
            rotation={[0, 1.571, 0]}
            scale={[0.827, 0.851, 0.851]}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Glass_Driver_UCB_Lights_and_Glass_Transperent_0.geometry}
              material={materials.UCB_Lights_and_Glass_Transperent}
              position={[1.37, -0.474, 0.856]}
            />
          </group>
          <group
            position={[2.048, 1.645, -0.919]}
            rotation={[0, 1.571, 0]}
            scale={[0.827, 0.851, 0.851]}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Glass_Driver_UCB_Lights_and_Glass_Transperent_0001.geometry}
              material={materials.UCB_Lights_and_Glass_Transperent}
              position={[-0.852, -0.474, 0.856]}
            />
          </group>
          <group
            position={[2.801, 0.914, 0]}
            rotation={[0, 1.571, 0]}
            scale={[0.827, 0.851, 0.851]}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Headlight_Glass_UCB_Lights_and_Glass_Transperent_0.geometry}
              material={materials.UCB_Lights_and_Glass_Transperent}
              position={[0.259, 0.386, 0.026]}
            />
          </group>
          <group position={[2.769, 0.914, 0]} rotation={[Math.PI / 2, 0, 0]} scale={1.31}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Headlights_UCB_Lights_and_Glass_0.geometry}
              material={materials.UCB_Lights_and_Glass}
              position={[-0.617, -0.01, 0.691]}
            />
          </group>
          <group
            position={[1.994, 1.503, -0.005]}
            rotation={[0, 1.571, 0]}
            scale={[0.773, 0.855, 0.855]}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_interior_UCB_Interiors_2_0.geometry}
              material={materials.UCB_Interiors_2}
              position={[-0.033, -0.727, 1.091]}
            />
          </group>
          <group position={[2.913, 0.438, 0]} rotation={[Math.PI / 2, 1.396, -Math.PI / 2]}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Numberplate_front_Numberplates_Misk_U_0.geometry}
              material={nodes.LCT300007_Numberplate_front_Numberplates_Misk_U_0.material}
              position={[0.492, -0.485, -0.002]}
            />
          </group>
          <group position={[-2.798, 0.593, 0.224]} rotation={[0, -1.571, 0]}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Numberplate_rear_Numberplates_Misk_U_0.geometry}
              material={materials.Numberplates_Misk_U}
              position={[0.492, -0.485, -0.002]}
            />
          </group>
          <group position={[-2.847, 1.807, -0.495]} rotation={[0, 1.571, 0]} scale={0.855}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Reardoor_Left_LCT13_07_Bodymat_0.geometry}
              material={materials.LCT13_07_Bodymat}
              position={[-0.653, -1.075, 6.777]}
            />
          </group>
          <group position={[-2.862, 1.807, -0.495]} rotation={[Math.PI / 2, 0, 0]} scale={1.31}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Reardoor_Left_Inner_UCB_BOTTOM_0.geometry}
              material={materials.UCB_BOTTOM}
              position={[3.684, 0.367, 1.373]}
            />
          </group>
          <group position={[-2.847, 1.807, 0.506]} rotation={[0, 1.571, 0]} scale={0.855}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Reardoor_Right_LCT13_07_Bodymat_0.geometry}
              material={materials.LCT13_07_Bodymat}
              position={[0.517, -1.075, 6.777]}
            />
          </group>
          <group position={[-2.862, 1.807, 0.506]} rotation={[Math.PI / 2, 0, 0]} scale={1.31}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Reardoor_Right_Inner_UCB_BOTTOM_0.geometry}
              material={materials.UCB_BOTTOM}
              position={[3.684, -0.396, 1.373]}
            />
          </group>
          <group position={[-2.77, 0.599, 0.006]} rotation={[0, -Math.PI / 2, 0]} scale={1.155}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Reverse_UCB_Lights_and_Glass_0.geometry}
              material={materials.UCB_Lights_and_Glass}
              position={[-0.385, -0.108, -0.063]}
            />
          </group>
          <group
            position={[2.299, 1.374, -0.513]}
            rotation={[0, 1.571, 0]}
            scale={[0.99, 1.095, 1.095]}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Steering_Wheel_UCB_Interiors_2_0.geometry}
              material={materials.UCB_Interiors_2}
              position={[-0.76, -0.576, 0.735]}
            />
          </group>
          <group position={[0.171, 0.523, 0.005]} rotation={[0, -1.571, 0]} scale={1.155}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Suspension_UCB_BOTTOM_0.geometry}
              material={materials.UCB_BOTTOM}
              position={[-0.385, -0.041, 2.484]}
            />
          </group>
          <group
            position={[0.006, 0.67, 0.005]}
            rotation={[0, 1.571, 0]}
            scale={[0.914, 0.851, 0.851]}>
            <mesh
              castShadow
              receiveShadow
              geometry={
                nodes.LCT300007_Taillights_Glass_UCB_Lights_and_Glass_Transperent_0.geometry
              }
              material={materials.UCB_Lights_and_Glass_Transperent}
              position={[0.259, 0.582, 3.774]}
            />
          </group>
          <group
            ref={wheelRefs?.[0]}
            position={[1.873, 0.356, -0.899]}
            rotation={[-Math.PI / 2, 0, -Math.PI]}
            scale={[1.059, 1.044, 1.059]}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_WheelStock_FR_RB1c_Tire_1k_0.geometry}
              material={materials.RB1c_Tire_1k}
              position={[0, -0.029, 0]}
            />
          </group>
          <group
            ref={wheelRefs?.[1]}
            position={[1.873, 0.356, 0.91]}
            rotation={[Math.PI / 2, 0, Math.PI]}
            scale={[1.059, 1.044, 1.059]}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_WheelStock_FR_RB1c_Tire_1k_0001.geometry}
              material={materials.RB1c_Tire_1k}
              position={[0, -0.029, 0]}
            />
          </group>
          <group
            ref={wheelRefs?.[2]}
            position={[-1.472, 0.356, -0.876]}
            rotation={[-Math.PI / 2, 0, -Math.PI]}
            scale={[1.059, 0.662, 1.059]}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_WheelStock_RL_RB1c_Tire_1k_0.geometry}
              material={materials.RB1c_Tire_1k}
              position={[0, -0.227, 0]}
            />
          </group>
          <group
            ref={wheelRefs?.[3]}
            position={[-1.472, 0.356, 0.886]}
            rotation={[Math.PI / 2, 0, Math.PI]}
            scale={[1.059, 0.662, 1.059]}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_WheelStock_RR_RB1c_Tire_1k_0.geometry}
              material={materials.RB1c_Tire_1k}
              position={[0, -0.227, 0]}
            />
          </group>
          <group
            position={[2.676, 1.732, 0]}
            rotation={[0, 1.571, 0]}
            scale={[0.827, 0.851, 0.851]}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.LCT300007_Windshield_UCB_Lights_and_Glass_Transperent_0.geometry}
              material={materials.UCB_Lights_and_Glass_Transperent}
              position={[0.259, -0.577, 0.118]}
            />
          </group>
        </group>
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.Logo_Right001.geometry}
          material={materials.Doormile_Logo}
          position={[-0.94, 1.032, 1.858]}
          rotation={[-3.137, 0.003, -3.135]}
          scale={[2.335, 1.946, 0.973]}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.Logo_Right002.geometry}
          material={materials.Doormile_Logo}
          position={[-0.727, -1.047, 1.882]}
          rotation={[0.004, 0.003, -3.135]}
          scale={[-2.335, -1.946, -0.973]}
        />
      </group>
      <group position={[-10.798, 0, 0]} rotation={[-Math.PI / 2, 0, 0]}>
        <group rotation={[Math.PI / 2, 0, 0]}>
          <group position={[1, 0, 0]} rotation={[Math.PI / 2, 0, 0]} scale={0.1}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.Object_7001.geometry}
              material={materials.Bark}
              position={[95.326, -76.427, -0.607]}
            />
          </group>
        </group>
      </group>
      <group position={[-54.459, 0, 0]} rotation={[-Math.PI / 2, 0, 0]}>
        <group rotation={[Math.PI / 2, 0, 0]} scale={0.01}>
          <group
            position={[4657.651, 1597.675, -3527.042]}
            rotation={[-Math.PI / 2, 0, 0]}
            scale={100}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.Background_Tree_Atlas001_Background_Tree_Atlas_0.geometry}
              material={materials.Background_Tree_Atlas}
              position={[13.081, -11.011, -10.345]}
              scale={0.538}
            />
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.Background_Tree_Atlas001_Background_Tree_Atlas_0001.geometry}
              material={materials.Background_Tree_Atlas}
              position={[18.891, -17.844, -13.059]}
              scale={0.259}
            />
          </group>
          <group
            position={[-3745.678, 567.398, -2618.072]}
            rotation={[-Math.PI / 2, 0, 0]}
            scale={100}>
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.Background_Tree_Atlas010_Background_Tree_Atlas_0.geometry}
              material={materials.Background_Tree_Atlas}
              position={[120.104, 0, -4.706]}
            />
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.Background_Tree_Atlas010_Background_Tree_Atlas_0001.geometry}
              material={materials.Background_Tree_Atlas}
              position={[99.302, -1.083, -4.706]}
            />
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.Background_Tree_Atlas010_Background_Tree_Atlas_0002.geometry}
              material={materials.Background_Tree_Atlas}
              position={[85.867, -11.198, -4.706]}
            />
            <mesh
              castShadow
              receiveShadow
              geometry={nodes.Background_Tree_Atlas010_Background_Tree_Atlas_0003.geometry}
              material={materials.Background_Tree_Atlas}
              position={[83.698, -12.431, -4.706]}
              rotation={[0, 0, 1.178]}
            />
          </group>
        </group>
      </group>
      <group position={[0, 0, -4.56]} rotation={[-Math.PI / 2, 0, 0]} scale={1.538}>
        <group rotation={[Math.PI / 2, 0, 0]} scale={0.01}>
          <mesh
            castShadow
            receiveShadow
            geometry={nodes.SM_Street_Light_M_Street_Light_Emission_0.geometry}
            material={materials.M_Street_Light_Emission}
          />
          <mesh
            castShadow
            receiveShadow
            geometry={nodes.SM_Street_Light_M_Street_Light_Pole_0.geometry}
            material={materials.M_Street_Light_Pole}
          />
        </group>
      </group>
      <group position={[9.113, 0, 0.944]} rotation={[-Math.PI / 2, 0, -0.523]} scale={1.538}>
        <group rotation={[Math.PI / 2, 0, 0]} scale={0.01}>
          <mesh
            castShadow
            receiveShadow
            geometry={nodes.SM_Street_Light_M_Street_Light_Emission_0001.geometry}
            material={materials.M_Street_Light_Emission}
          />
          <mesh
            castShadow
            receiveShadow
            geometry={nodes.SM_Street_Light_M_Street_Light_Pole_0001.geometry}
            material={materials.M_Street_Light_Pole}
          />
        </group>
      </group>
      <group position={[-10.158, 0.08, -9.874]} rotation={[-Math.PI / 2, 0, 0]} scale={1.538}>
        <group rotation={[Math.PI / 2, 0, 0]} scale={0.01}>
          <mesh
            castShadow
            receiveShadow
            geometry={nodes.SM_Street_Light_M_Street_Light_Emission_0002.geometry}
            material={materials.M_Street_Light_Emission}
          />
          <mesh
            castShadow
            receiveShadow
            geometry={nodes.SM_Street_Light_M_Street_Light_Pole_0002.geometry}
            material={materials.M_Street_Light_Pole}
            position={[0, 3.757, 0]}
          />
        </group>
      </group>
      <group position={[3.513, 0, 9.195]} rotation={[-Math.PI / 2, 0, 1.279]} scale={1.538}>
        <group rotation={[Math.PI / 2, 0, 0]} scale={0.01}>
          <mesh
            castShadow
            receiveShadow
            geometry={nodes.SM_Street_Light_M_Street_Light_Emission_0003.geometry}
            material={materials.M_Street_Light_Emission}
          />
          <mesh
            castShadow
            receiveShadow
            geometry={nodes.SM_Street_Light_M_Street_Light_Emission_0007.geometry}
            material={materials.M_Street_Light_Emission}
            position={[140.55, 0, 486.285]}
            rotation={[Math.PI, -0.381, Math.PI]}
          />
          <mesh
            castShadow
            receiveShadow
            geometry={nodes.SM_Street_Light_M_Street_Light_Emission_0008.geometry}
            material={materials.M_Street_Light_Emission}
            position={[-695.581, 0, 257.611]}
            rotation={[-Math.PI, 0.497, -Math.PI]}
          />
          <mesh
            castShadow
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        rotation={[0, Math.PI / 2, 0]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Dash_04001.geometry}
        material={materials.Lane_White}
        position={[-2.156, 0.124, -12.903]}
        rotation={[0, 1.417, 0]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Dash_05.geometry}
        material={materials.Lane_White}
        position={[-5.896, 0.124, -8.052]}
        rotation={[0, Math.PI / 2, 0]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Dash_06.geometry}
        material={materials.Lane_White}
        position={[-5.985, 0.124, -5.497]}
        rotation={[0, Math.PI / 2, 0]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Dash_07.geometry}
        material={materials.Lane_White}
        position={[-4.362, 0.124, -3.25]}
        rotation={[0, Math.PI / 2, 0]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Dash_08.geometry}
        material={materials.Lane_White}
        position={[-1.448, 0.124, -1.234]}
        rotation={[0, Math.PI / 2, 0]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Dash_09.geometry}
        material={materials.Lane_White}
        position={[2.539, 0.124, 0.986]}
        rotation={[0, Math.PI / 2, 0]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Dash_10.geometry}
        material={materials.Lane_White}
        position={[6.686, 0.124, 3.379]}
        rotation={[0, Math.PI / 2, 0]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Dash_11.geometry}
        material={materials.Lane_White}
        position={[8.213, 0.124, 6.14]}
        rotation={[0, Math.PI / 2, 0]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Dash_12.geometry}
        material={materials.Lane_White}
        position={[7.976, 0.124, 9.176]}
        rotation={[0, Math.PI / 2, 0]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Dash_13.geometry}
        material={materials.Lane_White}
        position={[6.424, 0.124, 12.428]}
        rotation={[0, Math.PI / 2, 0]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Dash_14.geometry}
        material={materials.Lane_White}
        position={[3.883, 0.124, 15.769]}
        rotation={[0, Math.PI / 2, 0]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Dash_15.geometry}
        material={materials.Lane_White}
        position={[1.241, 0.124, 19.056]}
        rotation={[0, Math.PI / 2, 0]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.Road_Marking_Dash_15001.geometry}
        material={materials.Lane_White}
        position={[-0.439, 0.213, 20.893]}
        rotation={[0, Math.PI / 2, 0]}
      />
    </group>
  )
}

useGLTF.preload('/models/3d_scene_final.glb')




