145 lines
6.2 KiB
Dart
145 lines
6.2 KiB
Dart
import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:miler/views/helpers/constants/Colorconstants.dart';
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import 'package:miler/views/helpers/constants/miler_surface.dart';
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import 'package:miler/views/helpers/constants/narrative.dart';
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/// ─────────────────────────────────────────────────────────────────────────
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/// THE LAYERS HAVE TO BE VISIBLE TO BE LAYERS
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///
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/// The app looked flat for a measurable reason, not an aesthetic one: white on
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/// the page ground was a **1.124 : 1** step. A tonal difference does not begin
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/// to read as a *different surface* until roughly 1.25, and on the budget LCD
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/// this app ships to it needs the top of that band. So every screen that
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/// wanted its content to separate grew a border or a shadow to do the ground's
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/// job — which is how an app ends up looking like a stack of rounded
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/// rectangles while its ground does nothing.
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///
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/// There were also five near-identical light tokens, three of them within
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/// 1.03 of the canvas: indistinguishable, and therefore five names for two
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/// decisions.
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///
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/// These pin the arithmetic. A contrast rule that lives only in a comment is a
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/// rule that gets undone by the next person who nudges a hex.
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/// ─────────────────────────────────────────────────────────────────────────
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double _luminance(Color c) {
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double channel(double v) =>
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v <= 0.03928 ? v / 12.92 : math.pow((v + 0.055) / 1.055, 2.4).toDouble();
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return 0.2126 * channel(c.r) + 0.7152 * channel(c.g) + 0.0722 * channel(c.b);
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}
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double contrast(Color a, Color b) {
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final la = _luminance(a);
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final lb = _luminance(b);
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final hi = math.max(la, lb);
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final lo = math.min(la, lb);
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return (hi + 0.05) / (lo + 0.05);
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}
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void main() {
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group('the ladder has real rungs', () {
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// ── This rung is now bought two ways, not one ──
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//
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// The old contract was: the tonal step alone has to carry the separation,
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// because a card had no border and no shadow — so anything under ~1.25:1
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// meant screens would start drawing their own outlines to compensate.
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//
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// Cards carry a hairline *and* a soft lift now (see [MilerPanel] and
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// [Narrative]), which is the brief's recipe rather than this one, and the
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// canvas went light to match. The step is deliberately smaller; what must
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// not happen is that it goes to nothing, because then the border is doing
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// the whole job and a card on a page reads as a box drawn on paper.
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test('a working surface still separates from the canvas', () {
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final step = contrast(MilerSurface.working, MilerSurface.canvas);
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expect(
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step,
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greaterThan(1.0),
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reason: 'white on the canvas is $step : 1 — the ground has vanished',
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);
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// And not so far that the page turns into a dark frame around content.
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expect(step, lessThan(1.6));
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});
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test('a card carries the edge and the lift the ground no longer does', () {
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// The other half of the trade above. If either of these is dropped, the
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// canvas has to go back to carrying the step on its own.
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expect(Narrative.cardShadow, isNotEmpty);
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expect(Narrative.cardBorder, isNot(Narrative.card));
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});
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test('the canvas is never white', () {
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expect(MilerSurface.canvas, isNot(MilerSurface.working));
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expect(MilerSurface.canvas, isNot(const Color(0xFFFFFFFF)));
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});
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test('raised and floating carry lift, working does not', () {
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// What separates an action surface from a reading surface is that it
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// appears to sit above the page — the fill is the same on purpose.
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expect(MilerSurface.raisedShadow, isNotEmpty);
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expect(MilerSurface.floatingShadow, isNotEmpty);
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expect(MilerSurface.raised, MilerSurface.working);
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});
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test('the scrim carries the modal separation', () {
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// A sheet that needs a heavy shadow to be legible is a sheet whose scrim
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// is too weak.
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expect(MilerSurface.scrim.a, greaterThan(0.3));
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});
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});
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group('text stays readable on every layer', () {
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// AA body is 4.5:1. Every operational colour is asserted on the canvas —
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// the darkest ground text sits on — so a screen cannot fail by moving
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// content from a card onto the page.
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final grounds = <String, Color>{
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'canvas': MilerSurface.canvas,
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'working': MilerSurface.working,
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};
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final inks = <String, Color>{
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'slateText': ColorConstants.slateText,
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'secondaryText': ColorConstants.secondaryText,
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'onSurfaceVariant': ColorConstants.onSurfaceVariant,
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'primary': ColorConstants.primary,
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'acceptGreen': ColorConstants.acceptGreen,
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'warning': ColorConstants.warning,
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'errorRed': ColorConstants.errorRed,
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};
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for (final g in grounds.entries) {
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for (final ink in inks.entries) {
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test('${ink.key} on ${g.key} clears AA', () {
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final r = contrast(ink.value, g.value);
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expect(
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r,
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greaterThanOrEqualTo(4.5),
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reason: '${ink.key} on ${g.key} is ${r.toStringAsFixed(2)} : 1',
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);
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});
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}
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}
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});
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group('the near-duplicate tokens are gone or justified', () {
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test('the inset tone is distinguishable from the surface it sits on', () {
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// The only nesting the system allows. If it cannot be seen against the
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// working surface it is furniture, not a layer.
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final step = contrast(MilerSurface.inset, MilerSurface.working);
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expect(step, greaterThan(1.05));
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});
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test('brand red is identity, error red is not the same colour', () {
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// Red must not mean two things. Navigation/primary and failure have to
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// be tellable apart at a glance, outdoors.
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expect(ColorConstants.primary, isNot(ColorConstants.errorRed));
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expect(
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contrast(ColorConstants.primary, ColorConstants.errorRed),
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greaterThan(1.15),
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reason: 'brand red and error red must not read as the same ink',
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);
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});
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});
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}
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