── What was actually broken ── The SMS gateway was switched off, and `POST /auth/otp/request` does not fail when that happens: it still answers `sent: true`, still issues a valid 4-digit code, and writes it to the **server log**. So the phone path walked customers to a code screen for a code that could not arrive, and every digit they eventually typed was wrong. The failure read to them as "I entered it wrong". Phone sign-in is now a PIN, which needs no gateway. ── Email still sends codes, so email is untouched ── Email OTP goes over SMTP and works. Deleting a working way in to tidy up a broken one is a net loss for anyone with an email on their account, so "Use email instead" and the code screen stay exactly as they were. `login_otp_guard_test` moves to that path — the `sent: false` guard still matters there, and that is now the only place it can fire. ── One screen, three entrances ── `POST /auth/login` says which of them a number is before anything is asked, so the app never guesses. Guessing is not cosmetic: offer "create a PIN" to a returning customer and the server answers `pin_already_set` on a screen that cannot succeed; offer "enter your PIN" to somebody who has never set one and every attempt is wrong. The separate sign-up screen is deleted rather than hidden. It asked for a name and then sent an SMS code — a second entrance asking the same questions and posting a letter that never lands. A new number now gives its name and PIN on the same screen. ── A second sign-in path found a latent bug ── `AppState.signIn` only started `refreshOrders`, and the OTP screen called `detectPickupLocation` itself afterwards to make up the difference. That held exactly as long as there was one sign-in screen. PIN sign-in did not know about the extra call, so Home opened with no pickup and no serviceable cities. The work belongs to signing in, not to whichever screen happened to be last, so it moved into `signIn` and the OTP screen's copy is gone. ── What the screen deliberately does not do ── It does not greet by name. `POST /auth/login` returns the account holder's name, which tells anybody who types a number who owns it; the field is read but never displayed, so it disappears quietly when the backend drops it. It does not say whether the number or the PIN was wrong — the server answers identically for both on purpose, and narrowing it here would turn sign-in into a way of testing whether a number has an account. "Forgot your PIN?" renders only when a support contact is configured. There is no reset endpoint, so it can only point at a human — and telling somebody locked out that help exists without saying where is worse than silence. ── The handover note does not reach the Miler ── The app said "we pass this to your Miler as a note". It does not: `remarks` reaches the admin console and stops, because the rider app reads a `notes` field per stop that the backend never sends. A customer could hand their parcel to a neighbour believing the Miler had been told. Both screens now say it is recorded on the booking, and that the Miler still calls the account's number. ── Also ── DmTextField gains `obscure`, and PinScreen carries a back button — without one the only correction for a mistyped digit was killing the app.
489 lines
17 KiB
Dart
489 lines
17 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:lucide_icons_flutter/lucide_icons.dart';
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import '../tokens.dart';
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import 'cards.dart';
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/// Labelled field.
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///
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/// White with a hairline at rest, and on focus the edge goes crimson with a
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/// 3pt wash ring around it. The ring is the whole reason this is a container
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/// rather than an `InputDecoration`: it is a spread shadow in the brand's
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/// lightest tint, which no `InputBorder` can draw, and it is what makes the
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/// focused field read as lit rather than merely outlined.
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///
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/// [optional] appends the grey marker that keeps skippable destination and
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/// recipient fields honestly signposted.
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class DmTextField extends StatefulWidget {
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const DmTextField({
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super.key,
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this.label,
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required this.controller,
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this.hint,
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this.optional = false,
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this.keyboardType,
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this.maxLength,
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this.maxLines = 1,
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this.prefix,
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this.textInputAction,
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this.onSubmitted,
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this.autofocus = false,
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this.digitsOnly = false,
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this.mono = false,
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this.obscure = false,
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this.onClear,
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this.floating = false,
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});
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/// The caption above the field, or null for a field that stands alone.
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///
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/// Nullable because a screen whose heading already says what to type does
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/// not need to say it again directly underneath — "Enter your mobile number"
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/// above a field captioned "Phone number" is one sentence printed twice.
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final String? label;
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final TextEditingController controller;
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final String? hint;
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final bool optional;
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/// Masks what is typed. For a PIN, which is a credential a customer may be
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/// entering with somebody stood next to them — and which, unlike a posted
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/// OTP, they will keep using.
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final bool obscure;
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final TextInputType? keyboardType;
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final int? maxLength;
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final int maxLines;
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final String? prefix;
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final TextInputAction? textInputAction;
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final ValueChanged<String>? onSubmitted;
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final bool autofocus;
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final bool digitsOnly;
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/// Sets the value in mono — a pincode or a phone number, where the customer
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/// checks the digits back.
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final bool mono;
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/// Shows a clear button on the right when non-null.
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final VoidCallback? onClear;
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/// Puts [label] inside the field while it is empty, and floats it above once
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/// there is something to caption.
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///
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/// An empty field under its own caption is two rows to ask one question, and
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/// on a screen with two of them that is four rows of chrome around two
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/// slabs of white. Floating, the question sits where the answer will go — so
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/// the field is never blank and the caption only appears when it has a job,
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/// which is reminding the customer what they already typed.
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final bool floating;
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@override
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State<DmTextField> createState() => _DmTextFieldState();
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}
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class _DmTextFieldState extends State<DmTextField> {
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final FocusNode _node = FocusNode();
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@override
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void initState() {
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super.initState();
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_node.addListener(() => setState(() {}));
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if (widget.floating) {
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widget.controller.addListener(_onText);
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}
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}
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void _onText() => setState(() {});
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@override
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void dispose() {
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if (widget.floating) widget.controller.removeListener(_onText);
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_node.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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final focused = _node.hasFocus;
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// A floating label is above the field only once it has a reason to be:
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// something typed, or a cursor in it.
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final lifted = !widget.floating ||
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focused ||
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widget.controller.text.isNotEmpty;
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final textStyle = widget.mono
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? DmText.monoLg.copyWith(fontSize: 15.5, color: DmColors.ink)
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: DmText.field;
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return Padding(
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padding: const EdgeInsets.only(bottom: 14),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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if (widget.label != null)
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AnimatedSize(
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duration: DmMotion.fast,
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curve: DmMotion.ease,
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alignment: Alignment.bottomLeft,
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child: !lifted
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? const SizedBox(width: double.infinity)
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: Padding(
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padding: const EdgeInsets.only(bottom: 8),
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child: Text.rich(
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TextSpan(
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style: DmText.label,
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children: [
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TextSpan(text: widget.label),
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if (widget.optional)
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const TextSpan(
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text: ' Optional',
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style: TextStyle(
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color: DmColors.ink4,
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fontWeight: FontWeight.w500,
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),
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),
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],
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),
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),
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),
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),
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AnimatedContainer(
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duration: DmMotion.fast,
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curve: DmMotion.ease,
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constraints: BoxConstraints(
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minHeight: widget.maxLines > 1 ? 0 : DmSpace.field,
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),
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decoration: BoxDecoration(
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color: DmColors.surface,
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borderRadius: DmRadius.all(DmRadius.sm),
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border: Border.all(
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color: focused ? DmColors.brand : DmColors.border,
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),
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boxShadow: focused
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? const [
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BoxShadow(
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color: DmColors.brandSoft,
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spreadRadius: 3,
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blurRadius: 0,
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),
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]
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: null,
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),
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child: Row(
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crossAxisAlignment: widget.maxLines > 1
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? CrossAxisAlignment.start
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: CrossAxisAlignment.center,
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children: [
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if (widget.prefix != null) ...[
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Padding(
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padding: const EdgeInsets.fromLTRB(15, 0, 12, 0),
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child: Text(
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widget.prefix!,
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style: DmText.field.copyWith(
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color: DmColors.ink2,
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fontWeight: FontWeight.w700,
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),
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),
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),
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// A hairline between the country code and the number: they
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// are two different things and reading them as one string is
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// how a digit gets lost.
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Container(width: 1, height: 22, color: DmColors.border),
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],
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Expanded(
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child: TextField(
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controller: widget.controller,
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focusNode: _node,
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obscureText: widget.obscure,
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// Masked fields default to a dot the mono face does not
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// carry, which renders as a box. A bullet is in every
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// family the app bundles.
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obscuringCharacter: '•',
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keyboardType: widget.keyboardType,
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maxLines: widget.maxLines,
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autofocus: widget.autofocus,
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textInputAction: widget.textInputAction,
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onSubmitted: widget.onSubmitted,
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cursorColor: DmColors.brand,
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cursorRadius: const Radius.circular(2),
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style: textStyle,
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inputFormatters: [
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if (widget.maxLength != null)
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LengthLimitingTextInputFormatter(widget.maxLength),
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if (widget.digitsOnly)
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FilteringTextInputFormatter.digitsOnly,
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],
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decoration: InputDecoration(
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isDense: true,
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// While the label is down inside the field it IS the
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// placeholder; [hint] only gets the slot once the label
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// has floated out of it.
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hintText: lifted
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? widget.hint
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: (widget.label ?? widget.hint),
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hintStyle: DmText.field.copyWith(
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color: DmColors.ink3,
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fontWeight: FontWeight.w500,
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),
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filled: false,
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counterText: '',
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contentPadding: EdgeInsets.fromLTRB(
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widget.prefix == null ? 15 : 12,
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widget.maxLines > 1 ? 15 : 14,
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8,
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widget.maxLines > 1 ? 15 : 14,
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),
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border: InputBorder.none,
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enabledBorder: InputBorder.none,
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focusedBorder: InputBorder.none,
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),
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),
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),
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if (widget.onClear != null)
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Padding(
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padding: const EdgeInsets.only(right: 6),
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child: InkWell(
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onTap: widget.onClear,
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borderRadius: DmRadius.all(DmRadius.xs),
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child: const SizedBox(
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width: 34,
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height: 34,
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child: Icon(LucideIcons.x, size: 17, color: DmColors.ink3),
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),
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),
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),
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],
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),
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),
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],
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),
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);
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}
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}
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/// A settings row: label left, value or control right.
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class DmRow extends StatelessWidget {
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const DmRow({
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super.key,
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required this.label,
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this.value,
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this.trailing,
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this.onTap,
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this.showChevron = false,
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this.icon,
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this.note,
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});
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final String label;
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final String? value;
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final Widget? trailing;
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final VoidCallback? onTap;
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final bool showChevron;
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/// The row's leading glyph. Account's rows all carry one, so the list can be
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/// scanned by shape before it is read.
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///
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/// It used to sit in a washed crimson tile. Four of those down a settings
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/// list put four brand-coloured blocks on the quietest screen in the app,
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/// and each one cost 56pt of the width the row's value needed — which is why
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/// "38 Mettupalayam Road" rendered as "38 Mettupal…". The glyph alone scans
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/// just as well.
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final IconData? icon;
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/// The line under the label — "3 locations configured", "Real-time SMS &
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/// Push". It is what turns a menu into a list of states the customer can
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/// check without opening anything, which is most of what a settings screen
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/// is for.
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final String? note;
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@override
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Widget build(BuildContext context) {
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return Material(
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color: Colors.transparent,
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child: InkWell(
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onTap: onTap,
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splashColor: DmColors.brandSoft,
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highlightColor: DmColors.brandSoft.withValues(alpha: 0.5),
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child: Container(
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constraints: const BoxConstraints(minHeight: 58),
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padding: const EdgeInsets.fromLTRB(18, 13, 18, 13),
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child: Row(
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children: [
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if (icon != null) ...[
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// A glyph in a well, not a glyph. Six bare strokes down a
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// settings list read as a column of marks; six wells read as
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// six rows, and the well is what gives the label a left edge
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// to sit against.
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Container(
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width: 36,
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height: 36,
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alignment: Alignment.center,
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decoration: BoxDecoration(
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color: DmColors.surfaceAlt,
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borderRadius: DmRadius.all(DmRadius.xs),
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),
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child: Icon(icon, size: 17, color: DmColors.ink2),
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),
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const SizedBox(width: 13),
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],
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// The label is what the row IS and it is never the thing that
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// truncates. Two rounds of flex arithmetic here produced
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// "Payment metho…" and "38 Mettupal…" in turn; the fix was not a
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// third ratio, it was to stop passing values that cannot fit.
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// A [value] is a word — "UPI", "SMS and push" — and anything
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// longer belongs on the screen the row opens.
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Expanded(
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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mainAxisSize: MainAxisSize.min,
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children: [
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Text(
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label,
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style: DmText.cardTitle.copyWith(fontSize: 15.5),
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maxLines: 1,
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overflow: TextOverflow.ellipsis,
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),
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if (note != null)
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Text(
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note!,
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style: DmText.small.copyWith(
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fontSize: 12.5,
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color: DmColors.ink3,
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),
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maxLines: 1,
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overflow: TextOverflow.ellipsis,
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),
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],
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),
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),
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if (value != null) ...[
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const SizedBox(width: 12),
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Text(
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value!,
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style: DmText.value,
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textAlign: TextAlign.right,
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maxLines: 1,
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),
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],
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?trailing,
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if (showChevron) ...[
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const SizedBox(width: 8),
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const Icon(
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LucideIcons.chevronRight,
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size: 18,
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color: DmColors.ink4,
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),
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],
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],
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),
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),
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),
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);
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}
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}
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/// A run of [DmRow]s on one surface.
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///
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/// ── Card → rules → card ──
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///
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/// It was a bordered card, then bare ruled rows on the canvas. The bare rows
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/// were right about the border — three decorations were doing one job — and
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/// wrong about the surface: with nothing under them Account read as a text
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/// file, while every other list in the app had come back onto a card.
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///
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/// It is a [DmCard] again, which now separates by lift rather than by edge.
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/// The rules stay, because they belong to the card and are what let one
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/// [DmRow] work alone or in a stack of five.
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class DmRowGroup extends StatelessWidget {
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const DmRowGroup({super.key, required this.children});
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final List<Widget> children;
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@override
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Widget build(BuildContext context) => DmCard(children: children);
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}
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/// Switch in brand colours.
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class DmSwitch extends StatelessWidget {
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const DmSwitch({super.key, required this.value, required this.onChanged});
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final bool value;
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final ValueChanged<bool> onChanged;
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@override
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Widget build(BuildContext context) {
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return Switch.adaptive(
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value: value,
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onChanged: (v) {
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HapticFeedback.selectionClick();
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onChanged(v);
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},
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activeThumbColor: Colors.white,
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activeTrackColor: DmColors.brand,
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inactiveThumbColor: Colors.white,
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inactiveTrackColor: DmColors.border,
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trackOutlineColor: WidgetStateProperty.all(Colors.transparent),
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);
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}
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}
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/// The search field used by every picker sheet.
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///
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/// It was written inline inside the pickup sheet and then wanted again by the
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/// destination sheet, which is the moment a style becomes a component. Filled
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/// white on the canvas rather than outlined: a search field that is the only
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/// control above a list does not need an edge to be found, and the fill is what
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/// makes it read as a place to type rather than as the first row of the list.
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class DmSearchField extends StatelessWidget {
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const DmSearchField({
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super.key,
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required this.controller,
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required this.hint,
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this.onChanged,
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this.autofocus = false,
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});
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final TextEditingController controller;
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final String hint;
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final ValueChanged<String>? onChanged;
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final bool autofocus;
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@override
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Widget build(BuildContext context) {
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return TextField(
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controller: controller,
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onChanged: onChanged,
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autofocus: autofocus,
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cursorColor: DmColors.brand,
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style: DmText.field,
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textInputAction: TextInputAction.search,
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decoration: InputDecoration(
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hintText: hint,
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hintStyle: DmText.field.copyWith(
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color: DmColors.ink3,
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fontWeight: FontWeight.w500,
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),
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prefixIcon: const Icon(
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LucideIcons.search,
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size: 20,
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color: DmColors.ink3,
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),
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filled: true,
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fillColor: DmColors.surface,
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contentPadding: const EdgeInsets.symmetric(
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horizontal: 16,
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vertical: 14,
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),
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border: _border(DmColors.border, 1),
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enabledBorder: _border(DmColors.border, 1),
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focusedBorder: _border(DmColors.brand, 1.5),
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),
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);
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}
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static OutlineInputBorder _border(Color color, double width) =>
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OutlineInputBorder(
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borderRadius: DmRadius.all(DmRadius.sm),
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borderSide: BorderSide(color: color, width: width),
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);
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}
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