Files
doormile_customer_app/tool/icons.py
Thiru-tenext 8427824951 A launch that opens in brand, and a sheet that stops resizing
── The splash, in three beats ──

Crimson edge to edge with the truck running across it in white; the invert;
then the mark.

The red starts before Flutter does. Four surfaces painted white before any
Dart runs — launch_background at both API levels, windowSplashScreenBackground
on Android 12+ in light and dark, and the iOS launch storyboard — and leaving
any one of them white makes the launch a white flash followed by a red one.
That flash is the only part of a launch a customer consciously notices.

The invert is one gesture rather than a fade. A white truck on a background
turning white is an invisible truck, so the ground lightens as the truck
darkens, off one controller, and the screen turns itself inside out with the
truck still on it. Fading it would have left the screen empty for the moment
before the mark.

The truck's colour is no longer its own: it is painted through srcIn, so the
file's palette is discarded and only alpha survives. A replacement Lottie now
needs no preparation, and tool/lottie_brand.py is off this path.

`splash.json` is a seamless 3.9s loop — frame 0 is frame 60, the truck never
arrives or departs — so there is no completion to hand over on. _truckBeat is
a decision about how long a launch may hold somebody, not a property of the
file. The comment claiming six seconds was wrong on both counts.

── Three things the splash was getting wrong quietly ──

It showed the wrong logo: doormile-icon.png, the previous mark, to a customer
who had just tapped the new one. tool/icons.py now cuts doormile-mark.png from
the same master alpha as the launcher icon, so they cannot drift again.

The fallback loader was invisible on red. _RoadLoader painted in DmColors.brand
on what used to be a white screen; on crimson that is crimson on crimson, and
it drew nothing at all on exactly the devices that had fallen back to it.

The mark appeared and left in the same frame — _minimum was the sum of the
beats exactly, so the clock ran out as the entrance finished. Hence _markHold.

── The truck was not in the middle ──

Not a layout bug: both beats sit in a Center and always did. The artwork is
drawn low and to the right inside its own 500x500 composition, so a centred
widget rendered an off-centre picture — 30pt right, 36pt down.

splash_centring_test.dart renders a frame at phone size and density, finds the
ink and fails if either beat drifts. It is the only form of test that could
have caught this, and the one that will catch it again when the Lottie is
replaced, which is when the correction goes stale. Two things it taught:
one enormous pump does not let the splash's async start-up chain advance, and
capturing at pixelRatio 1 rasterizes the speed lines too faintly to detect,
which truncates the bounding box and moves the measured centre by 12pt.

── The destination sheet stops resizing ──

Tapping ONE TOUCH opened a tall sheet that snapped shorter a few frames later.
DmAsyncList renders four skeleton rows while it loads — 302pt — and the states
that replace them are nearer 200; the sheet was Flexible, so it was as tall as
whichever state its content happened to be in, and the modal is still
animating up while that swap happens.

The list now lives in a box of one height. That also removes a second resize:
the sheet grew from 48% of the screen to 74% when a state was picked. Both
steps now measure 64% and it never changes size again.

And DmAsyncList takes initialItems, fed by AppState.cachedCities: FutureBuilder
reports `waiting` on its first build even for an already-complete future, so a
warm cache still flashed a skeleton over data it already had.

Three skeleton rows here rather than four — sheet_stability_test caught that
302pt overflows the smallest box the clamp can produce.
2026-09-28 12:54:03 +05:30

461 lines
18 KiB
Python

#!/usr/bin/env python3
"""Renders every launcher icon in the app from one master artwork.
python3 tool/icons.py
── Why this is a script and not twenty-eight exported PNGs ──
An icon set is twenty-eight files across three platforms, and the failure mode
when they are exported by hand is that nineteen of them get replaced and the
other nine keep the old mark — on the one density nobody tests. Everything here
comes from [MASTER], so the set cannot drift apart.
── The master ──
`assets/images/doormile-logo-1.png`: the Doormile D with the road running
through it, in white, directly on a crimson field. No containing disc — which
is the thing that changed, and the reason this file was rewritten. The previous
master put the mark inside a white circle, and a circle is its own safe zone:
it could be dropped into Android's adaptive canvas whole. A bare mark cannot.
── Two things the master is not, and this fixes ──
**It is not flat.** The field ranges over ten values of red across the canvas —
a vignette from whatever rendered it. Scaled down to 48px that is invisible;
sitting next to the flat `@color` the adaptive background is drawn with, it is
a seam. Every output here is composited onto one sampled field colour.
**It is not square on the canvas**, and that turned out to be deliberate. The
mark's bounding box sits 38px right of centre. This script first read that as
sloppiness and squared it up, which made the icon lean left — see [NUDGE_PCT]
for the three measurements and why geometric centring is the wrong centre for a
shape with an arrow on one side. The offset is placed here rather than
inherited, so it survives a redraw and can be dialled.
── The three shapes it has to become ──
**iOS** takes the artwork whole. The squircle crops the corners and the mark
sits well inside what is left. Written without an alpha channel, because the
App Store rejects an icon that has one.
**Android adaptive** hands the icon a 108dp canvas, shows about 72dp of it, and
guarantees only a 66dp circle in the middle — then masks that to whatever shape
the device chose. So the two layers are split: the crimson becomes the
*background*, as a colour rather than a bitmap, and the white mark becomes the
*foreground*, scaled by [SAFE_DP] so that its furthest corner still lands inside
the safe circle. That is what protects the arrow tip, which is the most
distinctive thing on the mark and the first thing a circular mask would take.
**Monochrome** (themed icons, Android 13+) is tinted by the system using nothing
but the alpha channel, so a full-colour foreground themes as a solid blob. The
monochrome asset is the same silhouette with the colour thrown away.
**The splash** gets the mark on its own, crimson on transparent. Not a
separate export: the splash used to show a logo
file that was nobody's job to keep in step, and by the time the launcher icon
was redrawn it was showing the previous mark to a customer who had just tapped
the new one. Both come off this master's alpha, so they cannot drift.
**Web** gets both — a plain icon that is the artwork, and a `maskable` one
padded the way Android's is, for the same reason.
"""
from __future__ import annotations
import json
import math
import os
import re
from collections import Counter
from PIL import Image, ImageDraw
ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
MASTER = os.path.join(ROOT, 'assets/images/doormile-logo-1.png')
# Supersample factor for every mask drawn here. PIL has no antialiased
# primitives; drawing at 4x and resampling down is how a circle gets a clean
# edge instead of a staircase.
SS = 4
# ── The adaptive-icon budget, in dp on a 108dp canvas ──
#
# 66 is Android's guaranteed safe circle. 64 leaves a point of margin, and it is
# applied to the mark's *circumscribed* diameter rather than to its bounding
# box: the two extremes of this mark are the arrow tip at the top right and the
# foot of the D at the bottom left, which is to say its bbox corners. Size by
# the box and those corners sit outside the circle a round mask keeps.
CANVAS_DP = 108.0
SAFE_DP = 64.0
FG_PX = 432 # 108dp at xxxhdpi — the size every adaptive foreground ships at.
# Green-channel key. The field's green is about 9 and the mark's about 253, so
# anything between these is the antialiased edge between them and maps to
# partial coverage. The floor is well above the field's noise, so the vignette
# keys out to nothing rather than to a faint haze.
KEY_LO = 40
KEY_HI = 240
# ── Where the mark sits, as a percentage of the canvas, positive to the right ──
#
# Zero is not centred, it is only *geometrically* centred, and for this mark
# those are different things. The arrow carries the bounding box a long way to
# the right while contributing almost none of the ink, so squaring the box up
# with the canvas drags the heavy part — the D — to the left and the whole thing
# leans. Three measurements off this artwork:
#
# bounding-box centre 0.00% what a computer calls centred
# as the logo was drawn +3.07% what the designer drew
# centre of ink mass +5.48% full optical correction
#
# The first is what this script shipped, and it was wrong: the offset in the
# master was not sloppiness to be tidied away, it was the compensation. The
# last over-corrects, because a thin protrusion weighs nothing and reaches far,
# which is exactly the case mass-centring handles badly.
#
# So: back to where it was drawn. Raise this to push the mark further right.
# [build_android_adaptive] measures the safe circle from the canvas centre
# *after* the nudge, so moving it costs a little size rather than the arrow tip.
NUDGE_PCT = 3.0
def log(msg: str) -> None:
print(msg)
# ────────────────────────────────────────────────────── reading the master
def field_colour(im: Image.Image) -> tuple[int, int, int]:
"""The most common colour around the border.
The mode, not a corner pixel: the field is not flat, and one sample picks
up whatever the vignette happens to be doing in that corner.
"""
px = im.load()
w, h = im.size
ring = []
for i in range(0, w, 3):
for j in (1, 3, 5, w - 2, w - 4, w - 6):
ring.append(px[i, j])
ring.append(px[j, i])
return Counter(ring).most_common(1)[0][0]
def mark_alpha(im: Image.Image) -> Image.Image:
"""Coverage of the mark, keyed off the field by brightness."""
span = KEY_HI - KEY_LO
return im.convert('RGB').split()[1].point(
lambda g: max(0, min(255, round((g - KEY_LO) * 255 / span)))
)
def mark_colour(im: Image.Image, alpha: Image.Image) -> tuple[int, int, int]:
"""The mark's own white, sampled rather than assumed to be #FFFFFF."""
px = im.convert('RGB').load()
ap = alpha.load()
w, h = im.size
hits = [px[x, y] for y in range(0, h, 7) for x in range(0, w, 7) if ap[x, y] == 255]
return Counter(hits).most_common(1)[0][0]
def mark_geometry(alpha: Image.Image) -> tuple[float, float]:
"""Centre of the mark's bounding box."""
box = alpha.point(lambda a: 255 if a > 127 else 0).getbbox()
if box is None:
raise SystemExit('no mark found in the master')
x0, y0, x1, y1 = box
return (x0 + x1 - 1) / 2, (y0 + y1 - 1) / 2
def reach(art: Image.Image) -> float:
"""How far the mark's furthest pixel is from the CANVAS centre.
Measured after the nudge, not before, and from the canvas rather than from
the mark: Android's safe zone is a circle centred on the canvas, so once the
mark is off-centre its reach is what has to fit, not its own radius.
"""
ap = art.split()[3].load()
w, h = art.size
cx, cy = (w - 1) / 2, (h - 1) / 2
r = 0.0
for y in range(h):
for x in range(w):
if ap[x, y] > 127:
d = math.hypot(x - cx, y - cy)
if d > r:
r = d
return r
# ────────────────────────────────────────────────────── building the parts
def circle_mask(size: int, diameter: float) -> Image.Image:
"""An antialiased filled circle, centred, as an 8-bit mask."""
big = Image.new('L', (size * SS, size * SS), 0)
d = ImageDraw.Draw(big)
r = diameter * SS / 2
c = size * SS / 2
d.ellipse([c - r, c - r, c + r, c + r], fill=255)
return big.resize((size, size), Image.LANCZOS)
def build_master() -> tuple[Image.Image, Image.Image, tuple[int, int, int], float]:
"""Returns (flat artwork, mark-on-transparent, field colour, mark radius).
Both are square, both are centred on the mark, and both have had the
vignette composited away.
"""
raw = Image.open(MASTER).convert('RGB')
if raw.width != raw.height:
raise SystemExit(f'master must be square, got {raw.size}')
field = field_colour(raw)
alpha = mark_alpha(raw)
ink = mark_colour(raw, alpha)
cx, cy = mark_geometry(alpha)
size = raw.width
nudge = round(size * NUDGE_PCT / 100)
# The mark, on nothing, moved so it sits where [NUDGE_PCT] asks.
cut = Image.merge('RGBA', (
Image.new('L', raw.size, ink[0]),
Image.new('L', raw.size, ink[1]),
Image.new('L', raw.size, ink[2]),
alpha,
))
dx = round(size / 2 - cx) + nudge
dy = round(size / 2 - cy)
placed = Image.new('RGBA', raw.size, (0, 0, 0, 0))
placed.paste(cut, (dx, dy), cut)
flat = Image.new('RGB', raw.size, field)
flat.paste(placed, (0, 0), placed)
radius = reach(placed)
log(
f'master {size}px\n'
f' field {field} -> #{field[0]:02X}{field[1]:02X}{field[2]:02X}'
' (flattened; the source vignettes)\n'
f' mark {ink}, reaches {round(radius)}px from the canvas centre'
f' ({round(2 * radius / size * 100)}% as a diameter)\n'
f' moved {dx:+d}, {dy:+d}px — nudge {NUDGE_PCT:+.1f}% ({nudge:+d}px)\n'
)
return flat, placed, field, radius
def resize(im: Image.Image, size: int) -> Image.Image:
return im.resize((size, size), Image.LANCZOS)
def write(im: Image.Image, path: str) -> None:
os.makedirs(os.path.dirname(path), exist_ok=True)
im.save(path)
log(f' {os.path.relpath(path, ROOT)} {im.size[0]}px')
# ─────────────────────────────────────────────────────────────────── iOS
def build_ios(flat: Image.Image) -> None:
out = os.path.join(ROOT, 'ios/Runner/Assets.xcassets/AppIcon.appiconset')
contents = json.load(open(os.path.join(out, 'Contents.json')))
log('iOS')
seen = set()
for entry in contents['images']:
name = entry.get('filename')
if not name or name in seen:
continue
seen.add(name)
pt = float(entry['size'].split('x')[0])
px = int(round(pt * int(entry['scale'].rstrip('x'))))
write(resize(flat, px), os.path.join(out, name))
# ─────────────────────────────────────────────────────────────── Android
ANDROID_DENSITIES = {
'mdpi': 48,
'hdpi': 72,
'xhdpi': 96,
'xxhdpi': 144,
'xxxhdpi': 192,
}
def build_android_legacy(flat: Image.Image) -> None:
"""The pre-adaptive icons, still used on API 24-25 — this app's floor.
Square is the artwork as drawn. Round is the artwork cropped to the canvas
circle, which keeps the crimson as a ring around the mark rather than
cropping into it.
"""
res = os.path.join(ROOT, 'android/app/src/main/res')
log('Android legacy')
for density, size in ANDROID_DENSITIES.items():
square = resize(flat, size)
write(square, os.path.join(res, f'mipmap-{density}/ic_launcher.png'))
rnd = square.convert('RGBA')
rnd.putalpha(circle_mask(size, size))
write(rnd, os.path.join(res, f'mipmap-{density}/ic_launcher_round.png'))
def build_android_adaptive(placed: Image.Image, radius: float) -> None:
"""The mark alone, at the largest size the safe circle allows.
[radius] is the mark's reach from the canvas centre with the nudge already
in it, so pushing the mark sideways shrinks it a little rather than walking
the arrow tip out past the mask.
"""
res = os.path.join(ROOT, 'android/app/src/main/res')
target_d = FG_PX * SAFE_DP / CANVAS_DP
scale = target_d / (2 * radius)
side = max(1, round(placed.width * scale))
small = placed.resize((side, side), Image.LANCZOS)
fg = Image.new('RGBA', (FG_PX, FG_PX), (0, 0, 0, 0))
off = (FG_PX - side) // 2
fg.paste(small, (off, off), small)
# Same silhouette, colour discarded. The system replaces the RGB and keeps
# only the alpha, but a defined black beats whatever is in the buffer.
a = fg.split()[3]
black = Image.new('L', fg.size, 0)
mono = Image.merge('RGBA', (black, black, black, a))
log(f'Android adaptive (mark at {SAFE_DP:.0f}dp of {CANVAS_DP:.0f})')
write(fg, os.path.join(res, 'drawable/dm_mark_fg.png'))
write(mono, os.path.join(res, 'drawable/dm_mark_mono.png'))
def build_android_xml(field: tuple[int, int, int]) -> None:
"""Points the adaptive icon at the crimson field and the monochrome mark."""
res = os.path.join(ROOT, 'android/app/src/main/res')
hexed = f'#{field[0]:02X}{field[1]:02X}{field[2]:02X}'
colours = os.path.join(res, 'values/colors.xml')
text = open(colours).read()
entry = (
" <!-- The launcher icon's field, sampled off the master artwork by\n"
' tool/icons.py rather than typed here: redraw the logo in a\n'
' different crimson and the adaptive background follows it.\n'
' Deliberately its own token, not dm_brand — this is the icon,\n'
" and the UI's brand red is a separate decision. -->\n"
f' <color name="dm_icon_bg">{hexed}</color>\n'
)
if 'dm_icon_bg' in text:
text = re.sub(
r'[ \t]*<color name="dm_icon_bg">#[0-9A-Fa-f]{6,8}</color>\n',
f' <color name="dm_icon_bg">{hexed}</color>\n',
text,
)
else:
text = text.replace('</resources>', entry + '</resources>')
open(colours, 'w').write(text)
log(f'Android colours\n dm_icon_bg = {hexed}')
xml = '''<?xml version="1.0" encoding="utf-8"?>
<!-- The Doormile mark, as three layers. Generated by tool/icons.py.
background The crimson field, as a colour rather than a bitmap — it is
flat, and a launcher that parallaxes the layers should slide a
colour rather than resample an image.
foreground The white mark, with no disc behind it, sized so its furthest
corner — the arrow tip — lands inside the 66dp circle Android
guarantees. Bigger looks better on a square mask and loses the
arrow on a round one.
monochrome The same silhouette with the colour discarded. The system
tints by alpha, so handing it the colour foreground themes as
a solid blob. -->
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/dm_icon_bg" />
<foreground android:drawable="@drawable/dm_mark_fg" />
<monochrome android:drawable="@drawable/dm_mark_mono" />
</adaptive-icon>
'''
for name in ('ic_launcher.xml', 'ic_launcher_round.xml'):
path = os.path.join(res, 'mipmap-anydpi-v26', name)
open(path, 'w').write(xml)
log(f' {os.path.relpath(path, ROOT)}')
# ─────────────────────────────────────────────────────────────────── Web
def build_web(flat: Image.Image, field: tuple[int, int, int]) -> None:
out = os.path.join(ROOT, 'web')
log('Web')
for size in (192, 512):
write(resize(flat, size), os.path.join(out, f'icons/Icon-{size}.png'))
# Maskable icons are cropped the way Android's are, so the artwork is
# padded down to leave the same margin.
inner = int(round(size * SAFE_DP / CANVAS_DP))
pad = Image.new('RGB', (size, size), field)
off = (size - inner) // 2
pad.paste(resize(flat, inner), (off, off))
write(pad, os.path.join(out, f'icons/Icon-maskable-{size}.png'))
favicon = Image.open(os.path.join(out, 'favicon.png'))
write(resize(flat, favicon.width), os.path.join(out, 'favicon.png'))
# How much of the mark's own canvas is margin, in the splash cut-outs.
#
# Tighter than the launcher icon, which has a mask eating its edges. Nothing
# crops these — the splash sizes them directly — so the margin only has to stop
# the strokes touching the box.
MARK_PAD = 0.06
def build_marks(placed: Image.Image, field: tuple[int, int, int]) -> None:
"""The mark alone, on transparent, in the field's own crimson.
Cropped to the ink and re-padded, so the splash can size the file and get
the mark at that size rather than at whatever fraction of it the master's
own padding left over.
"""
out = os.path.join(ROOT, 'assets/images')
alpha = placed.split()[3]
box = alpha.point(lambda a: 255 if a > 8 else 0).getbbox()
if box is None:
raise SystemExit('no mark to cut')
x0, y0, x1, y1 = box
side = max(x1 - x0, y1 - y0)
pad = round(side * MARK_PAD)
side += pad * 2
cx, cy = (x0 + x1) / 2, (y0 + y1) / 2
cut = alpha.crop((
round(cx - side / 2), round(cy - side / 2),
round(cx + side / 2), round(cy + side / 2),
)).resize((1024, 1024), Image.LANCZOS)
log('Splash marks')
for name, rgb in (('doormile-mark.png', field),):
layer = Image.merge('RGBA', (
Image.new('L', cut.size, rgb[0]),
Image.new('L', cut.size, rgb[1]),
Image.new('L', cut.size, rgb[2]),
cut,
))
write(layer, os.path.join(out, name))
def main() -> None:
flat, placed, field, radius = build_master()
build_ios(flat)
build_android_legacy(flat)
build_android_adaptive(placed, radius)
build_android_xml(field)
build_marks(placed, field)
build_web(flat, field)
log('\ndone')
if __name__ == '__main__':
main()