Files
doormile_customer_app/lib/ui/screens/shell_screen.dart
Thiru-tenext 86b6af48c2 Redesign on the Stitch reference, in Plus Jakarta Sans
Four passes, and the shape they landed on.

The type face is Plus Jakarta Sans (variable, wght 200-800), which brings a
fix with it: it carries the rupee glyph and Switzer does not, so prices stop
being set in Geist Mono to work around a missing character. Mono stays where
it is earned - references and phone numbers, read digit by digit.

Surfaces lift rather than outline. Cards carry two very soft shadow layers
instead of a hairline, because eight outlined boxes down a screen read as a
wireframe. The tab bar floats as a pill again for the same reason it was
right to: it is now the same kind of object as everything above it.

Screens:

* Home is the greeting, the address, the sphere and one card. The card lost
  its progress bar - a filling line says "wait", and a parcel two days into
  a journey is not something anyone is waiting through - and gained the size
  that buys.
* Orders cards are four bands: identity, destination, route, and whatever is
  happening right now. Plus a search field, because the list is the archive.
* Tracking leads with the state at display size, then TRIP MILESTONES with a
  step counter, then the courier.
* Review is a route thread over two particular cards.
* Account opens on the person: avatar, name, and two counted figures.

Three real bugs the redesign surfaced:

* Quick dispatch handed `loadCities()` straight to a FutureBuilder, so the
  catalogue was refetched on every rebuild and Home never settled.
* Order cards showed the whole visit's weight on one destination's row -
  somebody else's parcel. Per group now, and only once actually weighed.
* The pickup window was printed beside "In transit", where it reads as a
  delivery time nobody promised.

Nothing invented. The reference shows EXPRESS PRIORITY, CARBON OFFSET,
CONCIERGE ELITE and hub-to-hub routing; this backend sends none of them, so
they are absent rather than mocked up.

flutter analyze: clean. flutter test: 88 passing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EqVJPB9B4QuieZnBAAKgYQ
2026-09-24 11:08:25 +05:30

198 lines
6.4 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:lucide_icons_flutter/lucide_icons.dart';
import '../tokens.dart';
import 'account_screen.dart';
import 'home_screen.dart';
import 'orders_screen.dart';
/// Bottom-navigation shell: Home · Orders · Account.
///
/// Booking and tracking screens are pushed on top, so the tab bar only ever
/// shows on the three destinations that need it.
class ShellScreen extends StatefulWidget {
const ShellScreen({super.key, this.initialTab = 0});
final int initialTab;
static ShellScreenState? of(BuildContext context) =>
context.findAncestorStateOfType<ShellScreenState>();
@override
State<ShellScreen> createState() => ShellScreenState();
}
class ShellScreenState extends State<ShellScreen> {
late int _index = widget.initialTab;
void goToTab(int index) {
if (index == _index) return;
HapticFeedback.selectionClick();
setState(() => _index = index);
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: DmColors.canvas,
// The bar floats, so it is stacked over the content rather than laid
// out beneath it — and each root pads its own scroll view past it.
extendBody: true,
body: IndexedStack(
index: _index,
children: const [HomeScreen(), OrdersScreen(), AccountScreen()],
),
bottomNavigationBar: _TabBar(index: _index, onChanged: goToTab),
);
}
}
/// The tab bar, fixed to the bottom edge.
///
/// ── A floating pill, after all ──
///
/// This bar has been three things. It hovered as a pill, then sat on the edge
/// with a hairline over it and a crimson indicator travelling along it, then
/// lost the indicator's edge. The reference the app is now drawn against puts
/// it back in the air — and the reason is better than the first time round.
///
/// The pill works *because* the screens above it stopped having edges. When
/// every card was outlined, a floating bar was a fourth rounded surface in a
/// stack of them. Now the content is white shapes lifted off a near-white
/// page, and the bar is one more of those: same radius language, same shadow,
/// read as the same kind of object.
///
/// The labels went with the edge. Three glyphs a customer has seen on every
/// app they own do not need naming, and without them the bar is 62pt instead
/// of 86 — which is the space the pill is floating in.
class _TabBar extends StatelessWidget {
const _TabBar({required this.index, required this.onChanged});
final int index;
final ValueChanged<int> onChanged;
/// Lucide, not Material. One 1.5px stroke family at one weight, so the three
/// glyphs read as a set instead of three different drawing styles — and the
/// same set the pushed screens use.
static const _items = [
(label: 'Home', icon: LucideIcons.house),
(label: 'Orders', icon: LucideIcons.package),
(label: 'Account', icon: LucideIcons.userRound),
];
static const double _slot = 62;
static const double _height = 58;
@override
Widget build(BuildContext context) {
return SafeArea(
top: false,
child: Padding(
padding: const EdgeInsets.fromLTRB(DmSpace.pad, 0, DmSpace.pad, 10),
// A Row, not a Center: `bottomNavigationBar` hands its child an
// unbounded height, and a Center in that slot expands to fill the
// whole screen with the pill floating in the middle of it.
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Container(
height: _height,
padding: const EdgeInsets.symmetric(horizontal: 6),
decoration: BoxDecoration(
color: DmColors.surface,
borderRadius: DmRadius.all(DmRadius.pill),
boxShadow: DmShadow.cardRaised,
),
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
for (var i = 0; i < _items.length; i++)
SizedBox(
width: _slot,
child: _TabButton(
label: _items[i].label,
icon: _items[i].icon,
selected: index == i,
onTap: () => onChanged(i),
),
),
],
),
),
],
),
),
);
}
}
class _TabButton extends StatefulWidget {
const _TabButton({
required this.label,
required this.icon,
required this.selected,
required this.onTap,
});
final String label;
final IconData icon;
final bool selected;
final VoidCallback onTap;
@override
State<_TabButton> createState() => _TabButtonState();
}
class _TabButtonState extends State<_TabButton> {
bool _down = false;
@override
Widget build(BuildContext context) {
final selected = widget.selected;
return Semantics(
button: true,
selected: selected,
label: widget.label,
child: GestureDetector(
behavior: HitTestBehavior.opaque,
onTapDown: (_) => setState(() => _down = true),
onTapUp: (_) => setState(() => _down = false),
onTapCancel: () => setState(() => _down = false),
onTap: widget.onTap,
child: AnimatedScale(
scale: _down ? 0.9 : 1,
duration: DmMotion.fast,
curve: DmMotion.ease,
child: Center(
child: AnimatedContainer(
duration: DmMotion.base,
curve: DmMotion.ease,
width: 42,
height: 42,
alignment: Alignment.center,
decoration: BoxDecoration(
color: selected ? DmColors.brandSoft : Colors.transparent,
borderRadius: DmRadius.all(DmRadius.sm),
),
child: AnimatedScale(
// A shade of overshoot as the tint arrives under it, so the
// two read as one gesture rather than as a glyph that
// recolours when a rectangle happens to appear behind it.
scale: selected ? 1.06 : 1,
duration: DmMotion.slow,
curve: DmMotion.glide,
child: Icon(
widget.icon,
size: 21,
color: selected ? DmColors.brand : DmColors.ink4,
),
),
),
),
),
),
);
}
}