#!/usr/bin/env python3 """Renders every launcher icon in the app from one master artwork. python3 tool/icons.py ── Why this is a script and not twenty-eight exported PNGs ── An icon set is twenty-eight files across three platforms, and the failure mode when they are exported by hand is that nineteen of them get replaced and the other nine keep the old mark — on the one density nobody tests. Everything here comes from [MASTER], so the set cannot drift apart. ── The master ── `assets/images/doormile-logo-1.png`: the Doormile D with the road running through it, in white, directly on a crimson field. No containing disc — which is the thing that changed, and the reason this file was rewritten. The previous master put the mark inside a white circle, and a circle is its own safe zone: it could be dropped into Android's adaptive canvas whole. A bare mark cannot. ── Two things the master is not, and this fixes ── **It is not flat.** The field ranges over ten values of red across the canvas — a vignette from whatever rendered it. Scaled down to 48px that is invisible; sitting next to the flat `@color` the adaptive background is drawn with, it is a seam. Every output here is composited onto one sampled field colour. **It is not square on the canvas**, and that turned out to be deliberate. The mark's bounding box sits 38px right of centre. This script first read that as sloppiness and squared it up, which made the icon lean left — see [NUDGE_PCT] for the three measurements and why geometric centring is the wrong centre for a shape with an arrow on one side. The offset is placed here rather than inherited, so it survives a redraw and can be dialled. ── The three shapes it has to become ── **iOS** takes the artwork whole. The squircle crops the corners and the mark sits well inside what is left. Written without an alpha channel, because the App Store rejects an icon that has one. **Android adaptive** hands the icon a 108dp canvas, shows about 72dp of it, and guarantees only a 66dp circle in the middle — then masks that to whatever shape the device chose. So the two layers are split: the crimson becomes the *background*, as a colour rather than a bitmap, and the white mark becomes the *foreground*, scaled by [SAFE_DP] so that its furthest corner still lands inside the safe circle. That is what protects the arrow tip, which is the most distinctive thing on the mark and the first thing a circular mask would take. **Monochrome** (themed icons, Android 13+) is tinted by the system using nothing but the alpha channel, so a full-colour foreground themes as a solid blob. The monochrome asset is the same silhouette with the colour thrown away. **The splash** gets the mark on its own, crimson on transparent. Not a separate export: the splash used to show a logo file that was nobody's job to keep in step, and by the time the launcher icon was redrawn it was showing the previous mark to a customer who had just tapped the new one. Both come off this master's alpha, so they cannot drift. **Web** gets both — a plain icon that is the artwork, and a `maskable` one padded the way Android's is, for the same reason. """ from __future__ import annotations import json import math import os import re from collections import Counter from PIL import Image, ImageDraw ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__))) MASTER = os.path.join(ROOT, 'assets/images/doormile-logo-1.png') # Supersample factor for every mask drawn here. PIL has no antialiased # primitives; drawing at 4x and resampling down is how a circle gets a clean # edge instead of a staircase. SS = 4 # ── The adaptive-icon budget, in dp on a 108dp canvas ── # # 66 is Android's guaranteed safe circle. 64 leaves a point of margin, and it is # applied to the mark's *circumscribed* diameter rather than to its bounding # box: the two extremes of this mark are the arrow tip at the top right and the # foot of the D at the bottom left, which is to say its bbox corners. Size by # the box and those corners sit outside the circle a round mask keeps. CANVAS_DP = 108.0 SAFE_DP = 64.0 FG_PX = 432 # 108dp at xxxhdpi — the size every adaptive foreground ships at. # Green-channel key. The field's green is about 9 and the mark's about 253, so # anything between these is the antialiased edge between them and maps to # partial coverage. The floor is well above the field's noise, so the vignette # keys out to nothing rather than to a faint haze. KEY_LO = 40 KEY_HI = 240 # ── Where the mark sits, as a percentage of the canvas, positive to the right ── # # Zero is not centred, it is only *geometrically* centred, and for this mark # those are different things. The arrow carries the bounding box a long way to # the right while contributing almost none of the ink, so squaring the box up # with the canvas drags the heavy part — the D — to the left and the whole thing # leans. Three measurements off this artwork: # # bounding-box centre 0.00% what a computer calls centred # as the logo was drawn +3.07% what the designer drew # centre of ink mass +5.48% full optical correction # # The first is what this script shipped, and it was wrong: the offset in the # master was not sloppiness to be tidied away, it was the compensation. The # last over-corrects, because a thin protrusion weighs nothing and reaches far, # which is exactly the case mass-centring handles badly. # # So: back to where it was drawn. Raise this to push the mark further right. # [build_android_adaptive] measures the safe circle from the canvas centre # *after* the nudge, so moving it costs a little size rather than the arrow tip. NUDGE_PCT = 3.0 def log(msg: str) -> None: print(msg) # ────────────────────────────────────────────────────── reading the master def field_colour(im: Image.Image) -> tuple[int, int, int]: """The most common colour around the border. The mode, not a corner pixel: the field is not flat, and one sample picks up whatever the vignette happens to be doing in that corner. """ px = im.load() w, h = im.size ring = [] for i in range(0, w, 3): for j in (1, 3, 5, w - 2, w - 4, w - 6): ring.append(px[i, j]) ring.append(px[j, i]) return Counter(ring).most_common(1)[0][0] def mark_alpha(im: Image.Image) -> Image.Image: """Coverage of the mark, keyed off the field by brightness.""" span = KEY_HI - KEY_LO return im.convert('RGB').split()[1].point( lambda g: max(0, min(255, round((g - KEY_LO) * 255 / span))) ) def mark_colour(im: Image.Image, alpha: Image.Image) -> tuple[int, int, int]: """The mark's own white, sampled rather than assumed to be #FFFFFF.""" px = im.convert('RGB').load() ap = alpha.load() w, h = im.size hits = [px[x, y] for y in range(0, h, 7) for x in range(0, w, 7) if ap[x, y] == 255] return Counter(hits).most_common(1)[0][0] def mark_geometry(alpha: Image.Image) -> tuple[float, float]: """Centre of the mark's bounding box.""" box = alpha.point(lambda a: 255 if a > 127 else 0).getbbox() if box is None: raise SystemExit('no mark found in the master') x0, y0, x1, y1 = box return (x0 + x1 - 1) / 2, (y0 + y1 - 1) / 2 def reach(art: Image.Image) -> float: """How far the mark's furthest pixel is from the CANVAS centre. Measured after the nudge, not before, and from the canvas rather than from the mark: Android's safe zone is a circle centred on the canvas, so once the mark is off-centre its reach is what has to fit, not its own radius. """ ap = art.split()[3].load() w, h = art.size cx, cy = (w - 1) / 2, (h - 1) / 2 r = 0.0 for y in range(h): for x in range(w): if ap[x, y] > 127: d = math.hypot(x - cx, y - cy) if d > r: r = d return r # ────────────────────────────────────────────────────── building the parts def circle_mask(size: int, diameter: float) -> Image.Image: """An antialiased filled circle, centred, as an 8-bit mask.""" big = Image.new('L', (size * SS, size * SS), 0) d = ImageDraw.Draw(big) r = diameter * SS / 2 c = size * SS / 2 d.ellipse([c - r, c - r, c + r, c + r], fill=255) return big.resize((size, size), Image.LANCZOS) def build_master() -> tuple[Image.Image, Image.Image, tuple[int, int, int], float]: """Returns (flat artwork, mark-on-transparent, field colour, mark radius). Both are square, both are centred on the mark, and both have had the vignette composited away. """ raw = Image.open(MASTER).convert('RGB') if raw.width != raw.height: raise SystemExit(f'master must be square, got {raw.size}') field = field_colour(raw) alpha = mark_alpha(raw) ink = mark_colour(raw, alpha) cx, cy = mark_geometry(alpha) size = raw.width nudge = round(size * NUDGE_PCT / 100) # The mark, on nothing, moved so it sits where [NUDGE_PCT] asks. cut = Image.merge('RGBA', ( Image.new('L', raw.size, ink[0]), Image.new('L', raw.size, ink[1]), Image.new('L', raw.size, ink[2]), alpha, )) dx = round(size / 2 - cx) + nudge dy = round(size / 2 - cy) placed = Image.new('RGBA', raw.size, (0, 0, 0, 0)) placed.paste(cut, (dx, dy), cut) flat = Image.new('RGB', raw.size, field) flat.paste(placed, (0, 0), placed) radius = reach(placed) log( f'master {size}px\n' f' field {field} -> #{field[0]:02X}{field[1]:02X}{field[2]:02X}' ' (flattened; the source vignettes)\n' f' mark {ink}, reaches {round(radius)}px from the canvas centre' f' ({round(2 * radius / size * 100)}% as a diameter)\n' f' moved {dx:+d}, {dy:+d}px — nudge {NUDGE_PCT:+.1f}% ({nudge:+d}px)\n' ) return flat, placed, field, radius def resize(im: Image.Image, size: int) -> Image.Image: return im.resize((size, size), Image.LANCZOS) def write(im: Image.Image, path: str) -> None: os.makedirs(os.path.dirname(path), exist_ok=True) im.save(path) log(f' {os.path.relpath(path, ROOT)} {im.size[0]}px') # ─────────────────────────────────────────────────────────────────── iOS def build_ios(flat: Image.Image) -> None: out = os.path.join(ROOT, 'ios/Runner/Assets.xcassets/AppIcon.appiconset') contents = json.load(open(os.path.join(out, 'Contents.json'))) log('iOS') seen = set() for entry in contents['images']: name = entry.get('filename') if not name or name in seen: continue seen.add(name) pt = float(entry['size'].split('x')[0]) px = int(round(pt * int(entry['scale'].rstrip('x')))) write(resize(flat, px), os.path.join(out, name)) # ─────────────────────────────────────────────────────────────── Android ANDROID_DENSITIES = { 'mdpi': 48, 'hdpi': 72, 'xhdpi': 96, 'xxhdpi': 144, 'xxxhdpi': 192, } def build_android_legacy(flat: Image.Image) -> None: """The pre-adaptive icons, still used on API 24-25 — this app's floor. Square is the artwork as drawn. Round is the artwork cropped to the canvas circle, which keeps the crimson as a ring around the mark rather than cropping into it. """ res = os.path.join(ROOT, 'android/app/src/main/res') log('Android legacy') for density, size in ANDROID_DENSITIES.items(): square = resize(flat, size) write(square, os.path.join(res, f'mipmap-{density}/ic_launcher.png')) rnd = square.convert('RGBA') rnd.putalpha(circle_mask(size, size)) write(rnd, os.path.join(res, f'mipmap-{density}/ic_launcher_round.png')) def build_android_adaptive(placed: Image.Image, radius: float) -> None: """The mark alone, at the largest size the safe circle allows. [radius] is the mark's reach from the canvas centre with the nudge already in it, so pushing the mark sideways shrinks it a little rather than walking the arrow tip out past the mask. """ res = os.path.join(ROOT, 'android/app/src/main/res') target_d = FG_PX * SAFE_DP / CANVAS_DP scale = target_d / (2 * radius) side = max(1, round(placed.width * scale)) small = placed.resize((side, side), Image.LANCZOS) fg = Image.new('RGBA', (FG_PX, FG_PX), (0, 0, 0, 0)) off = (FG_PX - side) // 2 fg.paste(small, (off, off), small) # Same silhouette, colour discarded. The system replaces the RGB and keeps # only the alpha, but a defined black beats whatever is in the buffer. a = fg.split()[3] black = Image.new('L', fg.size, 0) mono = Image.merge('RGBA', (black, black, black, a)) log(f'Android adaptive (mark at {SAFE_DP:.0f}dp of {CANVAS_DP:.0f})') write(fg, os.path.join(res, 'drawable/dm_mark_fg.png')) write(mono, os.path.join(res, 'drawable/dm_mark_mono.png')) def build_android_xml(field: tuple[int, int, int]) -> None: """Points the adaptive icon at the crimson field and the monochrome mark.""" res = os.path.join(ROOT, 'android/app/src/main/res') hexed = f'#{field[0]:02X}{field[1]:02X}{field[2]:02X}' colours = os.path.join(res, 'values/colors.xml') text = open(colours).read() entry = ( " \n" f' {hexed}\n' ) if 'dm_icon_bg' in text: text = re.sub( r'[ \t]*#[0-9A-Fa-f]{6,8}\n', f' {hexed}\n', text, ) else: text = text.replace('', entry + '') open(colours, 'w').write(text) log(f'Android colours\n dm_icon_bg = {hexed}') xml = ''' ''' for name in ('ic_launcher.xml', 'ic_launcher_round.xml'): path = os.path.join(res, 'mipmap-anydpi-v26', name) open(path, 'w').write(xml) log(f' {os.path.relpath(path, ROOT)}') # ─────────────────────────────────────────────────────────────────── Web def build_web(flat: Image.Image, field: tuple[int, int, int]) -> None: out = os.path.join(ROOT, 'web') log('Web') for size in (192, 512): write(resize(flat, size), os.path.join(out, f'icons/Icon-{size}.png')) # Maskable icons are cropped the way Android's are, so the artwork is # padded down to leave the same margin. inner = int(round(size * SAFE_DP / CANVAS_DP)) pad = Image.new('RGB', (size, size), field) off = (size - inner) // 2 pad.paste(resize(flat, inner), (off, off)) write(pad, os.path.join(out, f'icons/Icon-maskable-{size}.png')) favicon = Image.open(os.path.join(out, 'favicon.png')) write(resize(flat, favicon.width), os.path.join(out, 'favicon.png')) # How much of the mark's own canvas is margin, in the splash cut-outs. # # Tighter than the launcher icon, which has a mask eating its edges. Nothing # crops these — the splash sizes them directly — so the margin only has to stop # the strokes touching the box. MARK_PAD = 0.06 def build_marks(placed: Image.Image, field: tuple[int, int, int]) -> None: """The mark alone, on transparent, in the field's own crimson. Cropped to the ink and re-padded, so the splash can size the file and get the mark at that size rather than at whatever fraction of it the master's own padding left over. """ out = os.path.join(ROOT, 'assets/images') alpha = placed.split()[3] box = alpha.point(lambda a: 255 if a > 8 else 0).getbbox() if box is None: raise SystemExit('no mark to cut') x0, y0, x1, y1 = box side = max(x1 - x0, y1 - y0) pad = round(side * MARK_PAD) side += pad * 2 cx, cy = (x0 + x1) / 2, (y0 + y1) / 2 cut = alpha.crop(( round(cx - side / 2), round(cy - side / 2), round(cx + side / 2), round(cy + side / 2), )).resize((1024, 1024), Image.LANCZOS) log('Splash marks') for name, rgb in (('doormile-mark.png', field),): layer = Image.merge('RGBA', ( Image.new('L', cut.size, rgb[0]), Image.new('L', cut.size, rgb[1]), Image.new('L', cut.size, rgb[2]), cut, )) write(layer, os.path.join(out, name)) def main() -> None: flat, placed, field, radius = build_master() build_ios(flat) build_android_legacy(flat) build_android_adaptive(placed, radius) build_android_xml(field) build_marks(placed, field) build_web(flat, field) log('\ndone') if __name__ == '__main__': main()