A white page, and cards that still read on it
The canvas was #F1F0EC — a warm grey that made every screen look slightly dull. It is white. ── You cannot have both ── That canvas was not an accident: it was deepened from #F7F6F4 on 2026-09-23 precisely so a white card would sit *on* something and its 1px edge could go quiet. A white card on a white page has nothing to sit on. Measured rather than judged by eye: after the canvas change, a pixel scan across a card boundary on the Orders golden read #FFFFFF from end to end. The shadow contributed nothing findable. The cards had not become subtle, they had disappeared. So the edge comes back. `DmCard` drew its border only for tones that are not white — the warm canvas was doing that job for the white ones — and now draws it for every tone, with the lift still underneath. Border plus a soft shadow is the iOS and Revolut shape rather than the borderless Airbnb one, and that is the price of a white page. Paid deliberately. ── What moved with it ── `surfaceAlt` lifts to #F4F2EF. With a white page it is the only token that makes a surface read as recessed — filled inputs, tiles, skeletons, the sunken card — so it can no longer sit within a point of the canvas. `DmCardTone.sunken` filled itself with the canvas colour, which on a white page is not sunken but invisible. It takes `surfaceAlt`.
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@@ -75,18 +75,34 @@ class DmColors {
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static const ink4 = Color(0xFFB4AEAA);
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static const ink4 = Color(0xFFB4AEAA);
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// ── Surfaces ─────────────────────────────────────────────────────────────
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// ── Surfaces ─────────────────────────────────────────────────────────────
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/// The page canvas.
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/// The page canvas. White.
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///
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///
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/// Deepened on 2026-09-23. At `#F7F6F4` a white card on it was a 3% step,
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/// ── This has been both, and the trade is real ──
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/// so the 1px border was doing all the separating and every screen read as
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///
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/// a list of outlined boxes. A canvas the cards can sit *on* is what lets
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/// It was `#F7F6F4`, then deepened to `#F1F0EC` on 2026-09-23 so a white
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/// the edge go quiet.
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/// card would sit *on* something and the 1px edge could go quiet. That
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static const canvas = Color(0xFFF1F0EC);
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/// worked, and it also made every screen read as slightly dull — which is
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/// the note that brought it here.
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///
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/// You cannot have a white page and borderless cards: one of them has to do
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/// the separating. On white, [DmCard] is held by its border and
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/// [DmShadow.card] rather than by contrast, which is the iOS and Revolut
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/// shape rather than the Airbnb one. That is the choice, made deliberately.
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///
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/// Everything that needs to read as *recessed* — filled inputs, the
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/// segmented groove, a sunken card — moved to [surfaceAlt] and [groove],
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/// which are the only tokens still darker than the page.
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static const canvas = Color(0xFFFFFFFF);
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static const surface = Color(0xFFFFFFFF);
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static const surface = Color(0xFFFFFFFF);
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/// Filled inputs, quiet chips, tiles, skeleton bases. Also the "sunken"
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/// Filled inputs, quiet chips, tiles, skeleton bases, the "sunken" card and
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/// treatment for a disabled primary action.
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/// the sunken treatment for a disabled primary action.
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static const surfaceAlt = Color(0xFFF1EFEC);
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///
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/// With a white canvas this is the *only* thing that makes a surface read as
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/// recessed, so it carries more weight than it used to. It was within a
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/// point of the old canvas, which is why the groove below had to exist at
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/// all; on white it does its own job again.
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static const surfaceAlt = Color(0xFFF4F2EF);
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/// The bed a segmented control's chosen segment is raised out of.
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/// The bed a segmented control's chosen segment is raised out of.
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///
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///
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@@ -65,7 +65,9 @@ class DmCard extends StatelessWidget {
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DmCardTone.plain => DmColors.surface,
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DmCardTone.plain => DmColors.surface,
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DmCardTone.fill => DmColors.brand,
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DmCardTone.fill => DmColors.brand,
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DmCardTone.wash => DmColors.brandSoft,
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DmCardTone.wash => DmColors.brandSoft,
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DmCardTone.sunken => DmColors.canvas,
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// Not the canvas any more: the page is white, and a card filled with
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// the page colour is not sunken, it is invisible.
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DmCardTone.sunken => DmColors.surfaceAlt,
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};
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};
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Color get _edge => switch (tone) {
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Color get _edge => switch (tone) {
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@@ -106,15 +108,25 @@ class DmCard extends StatelessWidget {
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boxShadow: _lifts ? (raised ? DmShadow.cardRaised : DmShadow.card) : null,
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boxShadow: _lifts ? (raised ? DmShadow.cardRaised : DmShadow.card) : null,
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),
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),
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child: Container(
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child: Container(
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// A tone that is not white keeps its edge: a crimson or washed card is
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// ── Every card keeps its edge now ──
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// already separated from the canvas by its own colour, and a shadow
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//
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// under a saturated fill reads as grime rather than as lift.
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// A white card used to have none: the warm canvas underneath was doing
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foregroundDecoration: _lifts
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// the separating, and a border on top of that contrast read as an
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? null
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// outlined box rather than a lifted surface.
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: BoxDecoration(
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//
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borderRadius: radius,
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// The page is white. A white card on it is invisible — measured, not
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border: Border.all(color: _edge),
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// guessed: a scan across a card boundary on the Orders golden was
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),
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// #FFFFFF from end to end, with the shadow contributing nothing the
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// eye could find. One of the two has to do the separating, and with
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// the page white it has to be the edge.
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//
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// The lift stays underneath it. Border plus a soft shadow is the iOS
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// and Revolut shape; it is not the borderless Airbnb one, and that is
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// the cost of a white page.
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foregroundDecoration: BoxDecoration(
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borderRadius: radius,
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border: Border.all(color: _edge),
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),
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child: ClipRRect(
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child: ClipRRect(
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borderRadius: radius,
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borderRadius: radius,
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child: Column(
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child: Column(
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Before Width: | Height: | Size: 110 KiB After Width: | Height: | Size: 111 KiB |
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Before Width: | Height: | Size: 178 KiB After Width: | Height: | Size: 182 KiB |
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Before Width: | Height: | Size: 110 KiB After Width: | Height: | Size: 112 KiB |
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Before Width: | Height: | Size: 432 KiB After Width: | Height: | Size: 438 KiB |
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Before Width: | Height: | Size: 300 KiB After Width: | Height: | Size: 304 KiB |
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Before Width: | Height: | Size: 250 KiB After Width: | Height: | Size: 253 KiB |
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Before Width: | Height: | Size: 215 KiB After Width: | Height: | Size: 218 KiB |
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Before Width: | Height: | Size: 268 KiB After Width: | Height: | Size: 274 KiB |
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Before Width: | Height: | Size: 275 KiB After Width: | Height: | Size: 277 KiB |
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Before Width: | Height: | Size: 187 KiB After Width: | Height: | Size: 181 KiB |
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Before Width: | Height: | Size: 254 KiB After Width: | Height: | Size: 257 KiB |
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Before Width: | Height: | Size: 287 KiB After Width: | Height: | Size: 295 KiB |
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Before Width: | Height: | Size: 259 KiB After Width: | Height: | Size: 252 KiB |