One Touch, and a pickup map worth the name

Two ways to book the same parcel, and the difference said where the
choice is made rather than in a paragraph about it.

ONE TOUCH is the sphere: a state, a district, a window, and nothing
else. The door, the recipient and the weight go out omitted, which the
contract already treats as "not added yet" - the Miler writes them down
standing at the address with the parcel in hand, which is the only
moment anybody knows them.

The pick/drop form under it is the other way in. PICKUP already carries
the detected address; DROP is the only row with a question on it, and
it asks for the full door - once per destination - before the window.
Captions rather than an explainer: "Just a city and a time" under the
sphere, "Enter the full address yourself" on the row.

The pickup screen is a map screen now instead of a screen with a map on
it. Full-bleed basemap, pin nailed to the centre, floating search and
back, and a fixed sheet carrying what the pin resolved to. The
collect-from sheet can hand off to it and carry the pin back.

Also:

* Home reads what-is-running, then the one gesture, then the form. The
  live card lost its courier row and half its height.
* The sphere turns inside out on press - white floods from the centre
  and the word inverts through the clip, not by tween - and bounces
  back on release.
* Order IDs copy, on Orders and on tracking.
* Tracking says PICKUP and DROP with an arrow between them, carries the
  reference at the foot of the card it identifies, and shows every
  timing exactly once.
* The wordmark bar is gone from all three roots; Orders and Account had
  no SafeArea under it, so their titles were sitting under the notch.

flutter analyze: clean. flutter test: 90 passing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EqVJPB9B4QuieZnBAAKgYQ
This commit is contained in:
2026-09-24 15:59:06 +05:30
parent 86b6af48c2
commit 8956e818a4
42 changed files with 2059 additions and 956 deletions

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@@ -0,0 +1,164 @@
import 'package:flutter/material.dart';
import 'package:lucide_icons_flutter/lucide_icons.dart';
import '../../../data/models.dart';
import '../../tokens.dart';
import '../../widgets/buttons.dart';
import '../../widgets/feedback.dart';
import '../../widgets/inputs.dart';
/// The full drop address, for a booking made the long way.
///
/// ── Why this is a sheet and not a screen ──
///
/// Every field on it is optional to the contract and every one of them is
/// something the Miler can fill in at the door. That is the whole argument for
/// One Touch. A customer who chooses the full form is choosing to save the
/// Miler that step, so the form has to be quick enough to be worth choosing:
/// one surface, five fields, one button.
///
/// Nothing here is validated beyond being non-empty. A street name the
/// backend has never heard of is still better than no street name — it is
/// read by a person, not matched against a table.
Future<bool?> showDropAddressSheet(
BuildContext context, {
required DeliveryDetails details,
required String district,
}) {
return showDmSheet<bool>(
context: context,
builder: (context) => _DropAddressBody(details: details, district: district),
);
}
class _DropAddressBody extends StatefulWidget {
const _DropAddressBody({required this.details, required this.district});
final DeliveryDetails details;
final String district;
@override
State<_DropAddressBody> createState() => _DropAddressBodyState();
}
class _DropAddressBodyState extends State<_DropAddressBody> {
late final _building = TextEditingController(text: widget.details.building);
late final _street = TextEditingController(text: widget.details.street);
late final _landmark = TextEditingController(text: widget.details.landmark);
late final _name = TextEditingController(text: widget.details.recipientName);
late final _phone = TextEditingController(
text: _digitsOf(widget.details.recipientPhone),
);
@override
void initState() {
super.initState();
// The button turns on the moment there is enough to find a door, so the
// two fields that decide it are listened to rather than read on submit.
_building.addListener(_refresh);
_street.addListener(_refresh);
}
void _refresh() => setState(() {});
@override
void dispose() {
_building.removeListener(_refresh);
_street.removeListener(_refresh);
_building.dispose();
_street.dispose();
_landmark.dispose();
_name.dispose();
_phone.dispose();
super.dispose();
}
/// The ten digits, whatever shape the number arrived in — the field carries
/// its own `+91`.
static String _digitsOf(String? phone) {
final digits = (phone ?? '').replaceAll(RegExp(r'\D'), '');
return digits.length <= 10 ? digits : digits.substring(digits.length - 10);
}
/// Enough to send a Miler to. A building or a street will do — between them
/// they are what a person needs to find a door, and the rest is help.
bool get _enough =>
_building.text.trim().isNotEmpty || _street.text.trim().isNotEmpty;
void _save() {
final phone = _phone.text.trim();
widget.details.update(
building: _building.text,
street: _street.text,
landmark: _landmark.text,
recipientName: _name.text,
recipientPhone: phone.isEmpty ? null : '+91 $phone',
instructions: widget.details.instructions,
);
Navigator.of(context).pop(true);
}
@override
Widget build(BuildContext context) {
return Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
DmSheetHeader(
title: 'Where in ${widget.district}?',
subtitle: 'The door the Miler is delivering to',
),
Flexible(
child: SingleChildScrollView(
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
DmTextField(
label: 'Flat, house or building',
controller: _building,
),
const SizedBox(height: 12),
DmTextField(
label: 'Street and area',
controller: _street,
),
const SizedBox(height: 12),
DmTextField(
label: 'Landmark',
hint: 'Optional',
controller: _landmark,
),
const SizedBox(height: 20),
Text('WHO RECEIVES IT', style: DmText.eyebrow),
const SizedBox(height: 10),
DmTextField(
label: 'Name',
hint: 'Optional',
controller: _name,
),
const SizedBox(height: 12),
DmTextField(
label: 'Phone',
hint: 'Optional',
controller: _phone,
prefix: '+91',
keyboardType: TextInputType.phone,
digitsOnly: true,
maxLength: 10,
mono: true,
textInputAction: TextInputAction.done,
),
const SizedBox(height: 18),
],
),
),
),
DmButton(
label: 'Save address',
icon: _enough ? LucideIcons.check : null,
onPressed: _enough ? _save : null,
),
],
);
}
}

View File

@@ -11,21 +11,32 @@ import '../../widgets/cards.dart';
import '../../widgets/feedback.dart';
import '../../widgets/inputs.dart';
import '../../widgets/states.dart';
import '../booking/pickup_location_screen.dart';
/// Alias used from Review, where the sheet edits the pickup point in place.
Future<Place?> showPlaceSearchSheetForReview(BuildContext context) =>
showPlaceSearchSheet(context);
/// Pickup-location picker. Returns the chosen [Place], or null if dismissed.
Future<Place?> showPlaceSearchSheet(BuildContext context) {
///
/// [allowMap] offers "Select on map", which pushes the map screen over this
/// sheet and closes it carrying whatever pin comes back. It is off when the
/// map screen is the one asking — a row that opens the screen you are already
/// on is a loop with a label.
Future<Place?> showPlaceSearchSheet(
BuildContext context, {
bool allowMap = true,
}) {
return showDmSheet<Place>(
context: context,
builder: (context) => const _PlaceSearchBody(),
builder: (context) => _PlaceSearchBody(allowMap: allowMap),
);
}
class _PlaceSearchBody extends StatefulWidget {
const _PlaceSearchBody();
const _PlaceSearchBody({required this.allowMap});
final bool allowMap;
@override
State<_PlaceSearchBody> createState() => _PlaceSearchBodyState();
@@ -44,6 +55,19 @@ class _PlaceSearchBodyState extends State<_PlaceSearchBody> {
super.dispose();
}
/// Pushes the map *over* this sheet rather than replacing it.
///
/// The sheet stays mounted underneath, so a customer who opens the map and
/// changes their mind lands back on the search they came from instead of on
/// Home. It closes only when the map hands a pin back.
Future<void> _openMap() async {
final place = await Navigator.of(context, rootNavigator: true).push<Place>(
MaterialPageRoute(builder: (_) => const PickupLocationScreen()),
);
if (place == null || !mounted) return;
Navigator.of(context).pop(place);
}
void _onChanged(String value) {
_debounce?.cancel();
_debounce = Timer(const Duration(milliseconds: 220), () {
@@ -57,12 +81,19 @@ class _PlaceSearchBodyState extends State<_PlaceSearchBody> {
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
const DmSheetHeader(title: 'Collect from'),
const DmSheetHeader(
title: 'Collect from',
subtitle: 'Search for it, or drop a pin where you are standing',
),
DmSearchField(
controller: _query,
hint: 'Search street, area or landmark',
onChanged: _onChanged,
),
if (widget.allowMap) ...[
const SizedBox(height: 12),
_MapRow(onTap: _openMap),
],
const SizedBox(height: 8),
Flexible(
child: SingleChildScrollView(
@@ -146,3 +177,81 @@ class _PlaceRow extends StatelessWidget {
);
}
}
/// "Select on map" — the way in for somebody who cannot name where they are.
///
/// It sits above the results rather than among them because it is not a
/// result: search answers "which of these", and this answers "none of these,
/// let me point at it". A pin on a map is the only honest way to give a Miler
/// a gate, a side entrance or a building with no number.
class _MapRow extends StatelessWidget {
const _MapRow({required this.onTap});
final VoidCallback onTap;
@override
Widget build(BuildContext context) {
return Semantics(
button: true,
child: GestureDetector(
behavior: HitTestBehavior.opaque,
onTap: onTap,
child: Container(
constraints: const BoxConstraints(minHeight: 60),
padding: const EdgeInsets.fromLTRB(14, 12, 14, 12),
decoration: BoxDecoration(
color: DmColors.surface,
borderRadius: DmRadius.all(DmRadius.md),
boxShadow: DmShadow.card,
),
child: Row(
children: [
Container(
width: 38,
height: 38,
alignment: Alignment.center,
decoration: const BoxDecoration(
color: DmColors.brandSoft,
shape: BoxShape.circle,
),
child: const Icon(
LucideIcons.mapPinned,
size: 18,
color: DmColors.brand,
),
),
const SizedBox(width: 13),
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
Text(
'Select on map',
style: DmText.cardTitle.copyWith(fontSize: 15.5),
),
Text(
'Drop a pin at your exact door',
style: DmText.small.copyWith(
fontSize: 12.5,
color: DmColors.ink3,
),
maxLines: 1,
overflow: TextOverflow.ellipsis,
),
],
),
),
const SizedBox(width: 8),
const Icon(
LucideIcons.chevronRight,
size: 18,
color: DmColors.ink4,
),
],
),
),
),
);
}
}