Redesign: Poppins, a two-step destination, and a splash that says what the app does

The effort pass, end to end. Every screen was run through one test — if I
remove this sentence, does the customer make a worse decision? — and the parts
that failed it are gone.

The flow

  Home ▸ BOOK ▸ Where is it going? ▸ When shall we collect? ▸ details ▸ booked

BOOK opens a sheet, not a form. The destination is browsed state-then-district
because a flat list of every serviceable district survives twelve and not
sixty, and search cuts across states because somebody who knows they are
sending to Chennai should not have to know which state it is in. Districts
multi-select, but only where the server allows it: BookingLimits advertises
maxDestinations: 1 until the Miler build keys on consignmentid, and a sheet
that ignored that would sell a booking the network cannot complete.

The pickup window is now a step the customer answers rather than a slot chosen
for them. A pickup window is a promise about somebody's afternoon.

What the screens stopped saying

Home lost the orb caption for returning customers and a four-cell live card.
Send lost the city strip, both address fields, the optional disclosure and
three sentences about charging — the route, the packages and the button are
what is left. Tracking lost a radar with a bike in it, a Milers-in-your-zone
count, a "Step 2 of 7" and a sentence describing the screen you were looking
at. The window sheet lost "Fastest pickup", "4 Milers nearby" and "Relaxed
evening handover".

Type

Poppins, which has no variable release — four static cuts, and the sans styles
set fontWeight alone because fontVariations on a static font is ignored in
silence. Every weight dropped a step and the tracking went deeper: Poppins is
built on near-circles and carries more ink than the humanist faces before it.

Objects

One lit sphere on Home, and the primary button now takes its gradient and rim
because a committing action that is not lit like the hero reads as a different
material. The tracking rail's connector is crimson as far as the parcel has
come, so the line is the progress bar. Confirmation is a white tick on green:
crimson is this app's action colour and that screen has nothing left to do.

Bugs found on the way

The OTP screen dropped digits. Four fields passing focus along lose a keystroke
that arrives mid-transition, so "1234" became "124" and the screen answered
"That code did not match" — blaming the customer for its own race. One field
now, four boxes that only draw.

Nothing ever asked for the customer's location: detectPickupLocation was the
OTP screen's job, so a restored session or an auto-login never triggered the
permission prompt and the pickup map had nothing to centre on.

The launcher icon and both splash screens pointed at a house drawn as two
vector paths — a placeholder that shipped.

The splash clock started when the widget was built rather than when it was
visible, so the truck got 0.45s of a 1.8s beat behind Android's own splash.
It waits on waitUntilFirstFrameRasterized now, raced against a timeout so a
binding that never reports one cannot strand the app.

Also: design/screens/ holds all 19 screens under readable names, tool/ has the
scripts that refresh them and rebrand the Lottie, and DESIGN.md is current.

flutter analyze clean. 88 tests, 1 skipped.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EqVJPB9B4QuieZnBAAKgYQ
This commit is contained in:
2026-09-22 17:45:54 +05:30
parent 8207e27a97
commit 06fa6b797a
107 changed files with 4597 additions and 2071 deletions

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@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Shown from process start until the first Flutter frame. Matches the white
Login screen so the handover is invisible. -->
<!-- Shown from process start until the first Flutter frame.
Deliberately empty. It used to centre a mark on it, which meant the
customer saw a logo, then Flutter's own splash animation, then the logo
again — the same image twice with a jump between them. The window
background is now the surface the Flutter splash opens on, so the handover
is a single continuous screen. -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@color/dm_surface" />
<item
android:gravity="center"
android:width="120dp"
android:height="120dp"
android:drawable="@drawable/dm_mark_brand" />
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Art is authored on a 24x24 grid and scaled into the 66dp safe zone. -->
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<?xml version="1.0" encoding="utf-8"?>
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Art is authored on a 24x24 grid and scaled into the 66dp safe zone. -->
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android:width="108dp"
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@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Shown from process start until the first Flutter frame. Matches the white
Login screen so the handover is invisible. -->
<!-- Shown from process start until the first Flutter frame.
Deliberately empty. It used to centre a mark on it, which meant the
customer saw a logo, then Flutter's own splash animation, then the logo
again — the same image twice with a jump between them. The window
background is now the surface the Flutter splash opens on, so the handover
is a single continuous screen. -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@color/dm_surface" />
<item
android:gravity="center"
android:width="120dp"
android:height="120dp"
android:drawable="@drawable/dm_mark_brand" />
</layer-list>

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@@ -1,6 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- The Doormile mark on white.
The foreground was a house drawn as two vector paths — a placeholder that
shipped, and the reason the launcher showed a generic home icon next to
the name Doormile. It is the real mark now, rendered from
`assets/images/doormile-icon.png` into the 66dp safe zone.
White background rather than brand: the mark carries its own crimson ring,
and on a maroon field that ring disappears into it. -->
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/dm_brand" />
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@@ -1,6 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- The Doormile mark on white.
The foreground was a house drawn as two vector paths — a placeholder that
shipped, and the reason the launcher showed a generic home icon next to
the name Doormile. It is the real mark now, rendered from
`assets/images/doormile-icon.png` into the 66dp safe zone.
White background rather than brand: the mark carries its own crimson ring,
and on a maroon field that ring disappears into it. -->
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/dm_brand" />
<foreground android:drawable="@drawable/dm_mark_white" />
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Android 12+ uses the platform splash screen API. -->
<!-- Android 12+ uses the platform splash screen API, and it cannot be
switched off: leave the icon unset and the platform draws the launcher
icon instead. So it is set to a fully transparent one, over the same
white the Flutter splash opens on, which makes the system beat a blank
white screen indistinguishable from the frame after it.
The customer sees two screens, not three: the truck, then the mark. -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">@drawable/launch_background</item>
<item name="android:windowSplashScreenBackground">@color/dm_surface</item>
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<item name="android:windowSplashScreenIconBackgroundColor">@color/dm_surface</item>
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@@ -1,11 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Android 12+ uses the platform splash screen API. -->
<!-- Android 12+ uses the platform splash screen API, and it cannot be
switched off: leave the icon unset and the platform draws the launcher
icon instead. So it is set to a fully transparent one, over the same
white the Flutter splash opens on, which makes the system beat a blank
white screen indistinguishable from the frame after it.
The customer sees two screens, not three: the truck, then the mark. -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">@drawable/launch_background</item>
<item name="android:windowSplashScreenBackground">@color/dm_surface</item>
<item name="android:windowSplashScreenAnimatedIcon">@drawable/dm_mark_brand</item>
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<item name="android:windowBackground">@color/dm_surface</item>

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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
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<color name="dm_surface">#FFFFFF</color>
</resources>