Files
doormile-next/src/components/optimization/OptimizationCanvas.tsx
2026-06-02 23:59:51 +05:30

85 lines
2.9 KiB
TypeScript

"use client";
import React, { useRef } from "react";
import { Canvas, useFrame } from "@react-three/fiber";
import { EffectComposer, Bloom, Vignette } from "@react-three/postprocessing";
import { KernelSize } from "postprocessing";
import { COLORS } from "./constants";
import { damp, lerp } from "./math";
import HologramCity from "./HologramCity";
import RouteSystem from "./RouteSystem";
import VehicleFleet from "./VehicleFleet";
import AICore from "./AICore";
type Props = {
progress: React.RefObject<number>;
reduced?: boolean;
isMobile?: boolean;
/** Pause the render loop when the section is scrolled off-screen. */
active?: boolean;
};
/** Slow cinematic camera move from a high chaotic view to a settled framing. */
function CameraRig({ progress }: { progress: React.RefObject<number> }) {
const eased = useRef(0);
useFrame((state, dt) => {
const p = progress.current ?? 0;
eased.current = damp(eased.current, p, 1.5, dt);
const e = eased.current;
const t = state.clock.elapsedTime;
const radius = lerp(17, 13, e);
const angle = lerp(-0.5, 0.45, e) + t * 0.02;
const height = lerp(9, 6.5, e) + Math.sin(t * 0.4) * 0.3;
const cam = state.camera;
cam.position.x = Math.sin(angle) * radius;
cam.position.z = Math.cos(angle) * radius;
cam.position.y = height;
cam.lookAt(0, 2.4, 0);
});
return null;
}
function OptimizationCanvas({ progress, reduced = false, isMobile = false, active = true }: Props) {
const cityCount = isMobile ? 48 : 90;
return (
<Canvas
flat
dpr={[1, isMobile || reduced ? 1.3 : 1.6]}
camera={{ position: [0, 9, 19], fov: 50, near: 0.1, far: 120 }}
gl={{ antialias: !isMobile, powerPreference: "high-performance", alpha: false }}
frameloop={active ? "always" : "never"}
>
<color attach="background" args={[COLORS.bg]} />
<fog attach="fog" args={[COLORS.bg, 18, 52]} />
<ambientLight intensity={0.6} />
<CameraRig progress={progress} />
<HologramCity progress={progress} count={cityCount} reduced={reduced} />
<RouteSystem progress={progress} reduced={reduced} isMobile={isMobile} />
<VehicleFleet progress={progress} reduced={reduced} />
<AICore progress={progress} reduced={reduced} />
{/* Bloom is what turns the additive-blended wireframes/beams into a real
glowing hologram. Skipped under reduced-motion; lighter on mobile. */}
{!reduced && (
<EffectComposer multisampling={isMobile ? 0 : 2}>
<Bloom
mipmapBlur
intensity={isMobile ? 0.7 : 1.0}
luminanceThreshold={0.15}
luminanceSmoothing={0.04}
radius={isMobile ? 0.6 : 0.75}
kernelSize={KernelSize.MEDIUM}
/>
<Vignette eskil={false} offset={0.25} darkness={0.5} />
</EffectComposer>
)}
</Canvas>
);
}
export default React.memo(OptimizationCanvas);